Hello, I was wondering if I could be given some advice.
See, I have active objects set up with alterable strings and depending on the players actions the event editor will get the correct alterable string from the object and display it on screen via a string object.
However, after working on that concept for a bit i discovered that the amount of alterable strings for any given active object is limited. Only up to about alterable string J, I think. The problem is I need more strings for the objects.
For example(this is just a reenactment, not my actual events.):
If user clicks on "Group.object"
+(punch) button is pressed
=change alterable string of <string 1> to "Alterable string A of <Group.object>"
If user clicks on "Group.object"
+(kick) button is pressed
=change alterable string of <string 1> to "Alterable string B of <Group.object>"
There aren't enough alterable strings to support the different dialogues i want for each specific object.
I've thought about using an array and just storing text in the arrays, and although that solution works, it's very troublesome and i was thinking there's probably some better solution.
I've tried storing the text in different string objects ex. string A contains the dialogues for Object A, and string B contains the dialogues for Object B. However i run into the problem where i can't seem to properly obtain the text from the desired String when user clicks on "Group.Object".
I'm trying to make something simple so that i can edit the different texts more practically during later stages of development.
I hope that that all makes sense, and any advice would be greatly appreciated!