Posts by kEwLiO

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    Hmmm it's odd... Normally I would say use a fastloop collision detection method since the standard movements are not that great... but it would appear the exe example is using the standard movement somehow. Not really sure how to prevent 8 direction movement from bouncing off of objects... If you look at the fastloop movement example in my signature you can see how to make far superior movement/collision for your game though. :)

    After tweaking around in the movement options a bit, I found the "Stick to Obstacles" option. D:< But the cat is still rapidly colliding with the wall for some reason, and the sound repeats even faster now. DX

    I'm having a problem that when the player collides with a wall, it bounces off of it a very short distance when I have set it to stop. It is sort of vibrating off the wall. I didn't think this would be much of a problem until I added sound effects. Now it's quite annoying. XD I'm taking a course in MMF2, so I don't know too much about it at this point, and since it's currently spring break, I can't contact my teacher. Any ideas? I have included my MFA file and the sample which i'm using as a reference.