I get this same error along with friends, what is the exact name of the dll files in general or link to them. All the links here are broken.
Posts by jman
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Sweet I will have to check it out
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Thank you vry much now I need to learn about fusion new for each feature
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Thanks this works, Though I'll check for frame number instead. But yea in MMF2 when you did this it didn't matter.
I'm trying to think of another way in click team fusion without having to resort to using animations -
Ok So I am using Clickteam Fusion 2.5 basically
I have When
Enemy Value A <=0
Only one action when event Loops ------> Raise Kill CounterI have done this many times in previous click software and it worked perfectly fine. Like this would do just fine in MMF2.
So how would I make this work in Click team fusion now since alot of things seem to behave alot definitely now -
Ok so i have been messing with the new physic stuff with it.
1) I have the character shoot a object that is regular static yet it gains physic properties and falls downward how would I stop this
2) Can you not apply impulse force to a physic platform object?
So far I feel like I am better off using the old custom statics.
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I have recently obtain a new hard drive so I lost all my extensions to my MMF2. Now when I try to download Wiimote.mfx, Ini++.mfx, and ForEach.mfx. It just redirects me to the clickstore page.
Please login to see this link. Extensions I need in order to open my game
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I have been looking around for a example of this, but can not find one. Ok so I am here having trouble getting the wiimote to connect with MMF2. My bluetooth works fine as I use Glovepie(this isnt currently installed at the moment) and my Dolphin emulator with it.
Please login to see this attachment.
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Dang I figured that much CURSES XINPUT is the only way
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I don't mean to bump this, but I am having the same exact issue on thinking of a way to allow your self to press both Triggers at the same time and letting go of them and treating them both as different actions even through axis value is 0
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Please login to see this link.
Just takes me to homepage now. Just trying to get all my extensions back now.
I cannot obtain Box2D as well.