Posts by Nightwing

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    Hey Outcast -- he was talking about my game, which is called Watched Sweeper.

    Thanks Francois, I'll give that a try. It was working before so I must have accidentally changed some code...

    UPDATE: I've got it working again! As it turns out, I think my structure was ok (the index.html file was already in the same directory as the resources and src folders). However, somehow my call to the javascript runtime got bungled. For some reason, I had a forward slash in front of src/Runtime.js

    Deleting the slash did the trick.

    My game has also stopped working, and it's not working in all browsers. It just displays a white box and does not load the game. See here -- Please login to see this link.

    I haven't changed the game at all. I've been scouring through the HTML on the page but can't figure it out. Then I saw this thread and thought it could be related...?

    I'm trying to make a widget using HTML5. It basically shows a slideshow with a high score table, and when the user clicks the app it should open a link to another page (where my game is located).

    It's working fine, except from a UI perspective it feels weird that the mouse cursor does not change to a hand when the user mouses over the app. I tried to do this using the Cursor object, but when I uploaded the game to my website, it didn't work.

    Is the cursor object not compatible with HTML5? If that's the case, is there another method I could try?

    I am announcing the release of Please login to see this link., an HTML5 game I made to promote my two dystopian novels about government surveillance.

    In Watched Sweeper, players must observe a crowd and arrest people who don’t look like true Patriots. The game should work on both PCs and tablets since the controls are all mouse (or tap) based. There's a high score table at the end (using Scoreoid), so please submit a score as the game doesn't take long to finish!

    Please login to see this attachment.

    Also just want to mention this is my first click game in years! Anyone who was around these forums 10-15 years ago might remember me from then (wow, that makes me sound old).

    You can play the game Please login to see this link..

    All right, so I might have already figured this out. I just downloaded the HTML5 exporter again and reinstalled, and a new build of it seems to work.

    This is a dumb question, but does this mean the HTML5 exporter must be updated separately to Fusion? I've been updating Fusion through the software but couldn't figure out if my HTML5 exporter was also up to date...

    I've been testing my HTML5 game. Things were going fine and then suddenly the "Next Frame" action stopped working when the player goes from the instructions screen to the main game. Instead the game just freezes. This does not happen when I run the game in Fusion -- it only happens when I try to run the compiled version in a browser. Anyone have any idea what might be happening?

    I have the current HTML5 build of the game online here: Please login to see this link. If you can get past the instructions screen, please let me know!

    Just testing an incomplete version of my game as an HTML5 build. Getting an error on build that seems to imply I can't use MIDIs for music? Is there any way around that? Would like to have music in the game if possible.


    *** Error detected in frame events.
    Frame name : Title
    Line #2, action #1 : Play music LEYANDA

    *** Error detected in frame events.
    Frame name : Debug Level
    Line #9, action #2 : Play music MOVIN1 0 times
    Line #28, action #8 : Stop any music

    Thanks, Jeff -- will have a look at that guide and see if it will work for me.

    Gballa -- Scoreoid sounds interesting but could you give me a sense of how long it took to set up and what's involved? Did you follow a guide of any sort? Also, are you using the free plan -- is that enough? I'm only doing one game but not sure what an MAU is.

    Hey guys,

    Just wanted to clarify -- is there a specific logo to include and if so, where is it? I'm not sure if my game counts as commercial (it's free, but it does act as marketing for the novel I wrote), but I'm happy to give Clickteam some credit. At very least I'll put a line of text on the title screen, but want to make sure I'm following the rules!

    Hi all,

    I am making a game called Watched Sweeper that will run on my website. I would like to have a high score table hosted on my website so visitors to the site can compete. Is there an easy way to do this? I can do basic web design like HTML but not familiar with advanced coding.

    Second, I would like players to be able to share their score on Facebook and Twitter. Basically, they would press a Facebook button and it would pull up a share window that says something like "I just scored X on Watched Sweeper!"

    This would work like those viral quizzes you always see on Facebook and Twitter.

    Is there a way to do that in Fusion?

    I have a bunch of objects on screen that are all set to bouncing ball movement. When they collide, they bounce off of each other.

    That's all good but I was wondering if there was a way that I could get them to bounce a little bit before they actually hit. In other words, I want them to bounce when they are getting close to the other object, but not when they actually hit the other object.

    I thought about setting up a collision box by using another active object and making it invisible, but there are so many objects on screen at once that this doesn't seem like the most efficient approach. Is this the only way or is there something easier I could try?

    Hey guys,

    Sure this is a super easy one, but having trouble figuring it out. Basically I want to have the player select an object by left clicking it, and then deselect it by left clicking it again. When they click it, among other things it turns a flag on, and when they click it again it should turn the flag off.

    But nothing happens when I run the app, as if it's doing both events for the one click (turning it on and then off in quick succession). When I tested changing one of them to a double-click, it all ran correctly. However, I'd much rather the user just click once in both cases. Is there any way I can fix this?

    Hi, I've received the email with the link but it is downloading incredibly slow. I got a network error on first download, and now trying again and it says "1 day left." Yes I have broadband!

    Update: False alarm! Now the download is working fine! Must have been a temporary thing.

    Hi all,

    First of all, just wanted to (re)introduce myself. I'm an old-school Klik & Play-er. I used to be on these forums all the time in the late '90s/early '00s, but have been away from it for a while while focusing on writing.

    Now, I'm looking for ways to promote my novels and realized it might be effective to do an online game! That led me back to Clickteam and I just upgraded my old MMF2 copy to 2.5!

    So, now I'm trying to decide whether I should add the Flash or HTML5 export module. My plan is to embed a simple game to my novel's website -- and that's pretty much it. Compatibility is my main priority because my goal is getting the maximum amount of users possible to play my game (and potentially become more interested in my books). I'd love it to work on mobile devices but it's not critical. My guess is that HTML5 is going to best meet my needs since it can do mobile and is the "future" of browsers so to speak, but I wanted to see if you guys had a different opinion? Are there any advantages to going with Flash?

    Thanks in advance.

    Adam