I'm just confused as to why it keeps mentioning "read storage" in the log, it's check marked in the permissions. I'm currently installing new APIs, maybe that'll fix it.
Posts by Nerf
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
-
-
Hey guys, it's been a while. I released an app to the play store, and done a lot of work on other projects. My question today pertains to an error message I received when trying to build an android app today. Without further ado,
"-set-mode-check:
-set-debug-files:
-check-env:
[checkenv] Android SDK Tools Revision 24.3.3
[checkenv] Installed at C:\Program Files\Android SDK-setup:
[echo] Project Name: RuntimeAndroid
[gettype] Project Type: Application-set-debug-mode:
-debug-obfuscation-check:
-pre-build:
-build-setup:
[getbuildtools] Using latest Build Tools: 23.0.0 rc2
[echo] Resolving Build Target for RuntimeAndroid...
[gettarget] Project Target: Android 4.0.3
[gettarget] API level: 15
[echo] ----------
[echo] Creating output directories if needed...
[mkdir] Created dir: C:\Users\jacob777\AppData\Local\Temp\AndB7A2.tmp\bin
[mkdir] Created dir: C:\Users\jacob777\AppData\Local\Temp\AndB7A2.tmp\bin\res
[mkdir] Created dir: C:\Users\jacob777\AppData\Local\Temp\AndB7A2.tmp\bin\rsObj
[mkdir] Created dir: C:\Users\jacob777\AppData\Local\Temp\AndB7A2.tmp\bin\rsLibs
[mkdir] Created dir: C:\Users\jacob777\AppData\Local\Temp\AndB7A2.tmp\gen
[mkdir] Created dir: C:\Users\jacob777\AppData\Local\Temp\AndB7A2.tmp\bin\classes
[mkdir] Created dir: C:\Users\jacob777\AppData\Local\Temp\AndB7A2.tmp\bin\dexedLibs
[echo] ----------
[echo] Resolving Dependencies for RuntimeAndroid...
[dependency] Library dependencies:
[dependency] No Libraries
[dependency]
[dependency] ------------------
[dependency] API<=15: Adding annotations.jar to the classpath.
[echo] ----------
[echo] Building Libraries with 'debug'...
[subant] No sub-builds to iterate on-code-gen:
[mergemanifest] Merging AndroidManifest files into one.
[mergemanifest] Manifest merger disabled. Using project manifest only.
[echo] Handling aidl files...
[aidl] No AIDL files to compile.
[echo] ----------
[echo] Handling RenderScript files...
[echo] ----------
[echo] Handling Resources...
[aapt] Generating resource IDs...
[echo] ----------
[echo] Handling BuildConfig class...
[buildconfig] Generating BuildConfig class.-pre-compile:
-compile:
[javac] Compiling 423 source files to C:\Users\jacob777\AppData\Local\Temp\AndB7A2.tmp\bin\classes
[javac] C:\Users\jacob777\AppData\Local\Temp\AndB7A2.tmp\src\Extensions\CRunkchisc.java:184: error: cannot find symbol
[javac] permissionsApi23.put(Manifest.permission.READ_EXTERNAL_STORAGE, "Read Storage");
[javac] ^
[javac] symbol: variable READ_EXTERNAL_STORAGE
[javac] location: class permission
[javac] Note: Some input files use or override a deprecated API.
[javac] Note: Recompile with -Xlint:deprecation for details.
[javac] Note: Some input files use unchecked or unsafe operations.
[javac] Note: Recompile with -Xlint:unchecked for details.
[javac] 1 errorBUILD FAILED
C:\Program Files\Android SDK\tools\ant\build.xml:716: The following error occurred while executing this line:
C:\Program Files\Android SDK\tools\ant\build.xml:730: Compile failed; see the compiler error output for details.Total time: 3 seconds
"I have no idea why it could be stating this. It says something about "reading storage" but I have that permission check marked in the application menu. Thanks for your time, maybe you guys can figure out the problem.
-
What do you mean?
-
Well I made a super simple game for Google Play, and so far it's been received pretty well. I thought I'd just share it here with you guys so you can check it out!
Please login to see this attachment.
Link to Google Play!
Please login to see this link. -
Oh just realized my mistake... My monitor resolution is only 1080 and the app is 1280... Is there any ways I can scale it down so when I test it on my pc it is a smaller screen?
-
Oh and objects aren't moving down, it definitely has to do with resolution. The resolution is incorrect but no where does it say it is different than the base resolution.
-
Please login to see this attachment.
It seems to be correct.
-
Please login to see this attachment.Please login to see this attachment.
The Resolution is 720x1280, and it is an android build if that matters. It's probably something dumb (like all of my problems, heh), but thanks for the help and clarification!
-
Well I feel really dumb. Thanks a ton for explaining that!
-
RESOLVED
Please login to see this attachment.
I started working on a new project and bam negate is blanked out.
How do I fix this? Thanks. -
Hey I'm making a 16 bit game. I'm making all the sprites 16x16, so what should I resize them to in fusion 2.5 to properly be 16 bit? 64x64?
-
Surprisingly hard looking! Most of the apps on the market are really easy, looking forward to a challenge!
-
Cool, the last time I did it was not that way, I don't use flags. Sound cool to me though! Can you do it with a key on the keyboard though?
-
See I've done this before, I just don't remember how. And there isn't a thread already on the forum for this, and for people that are just starting out they will probably need this.
-
Hey guys, Nerf here! I am here with a idea for a future game for you're android!
Keep in mind it's my first game ever, so I do need a bit of help to further realize it.
So it's going to be an android app and the idea of it is practically two-way tower-defense (as in you have to go offence), but from the perspective of "The Battle Cats", or "Cartoon Wars" (basically side view). Me and a few others are pretty serious about getting this game out.
What I mean by two way is that you must defend and attack, because the only way to end a round is killing the enemy. There are certain mechanics to insure that you have to make towers, so don't worry about that. Another cool feature is that in-between rounds you can use a tech tree to unlock more variety, and viola, hopefully that will implement long-play-ability.
The art and style of the game is like medievally pixel-arty thing. It's actually pretty cool, if you ask me.
Thanks,
Nerf
If you can, use that link. It takes you to the whole idea. Please login to see this link. -
How do I make it so that if I drag on the screen, it make the screen move as well?
-
Hey how do I fix this to work with android? I'm quite new and I'm not sure how to change the programming around, or what exactly to change. And also, how do I put it in my library?
-
Could you do medieval kinda stuff?
-
Buildfile: C:\Users\Jake\AppData\Local\Temp\And650C.tmp\build.xml
-set-mode-check:
-set-debug-files:
-check-env:
[checkenv] Android SDK Tools Revision 23.0.2
[checkenv] Installed at C:\Users\Jake\AppData\Local\Android\android-sdk-setup:
[echo] Project Name: RuntimeAndroid
[gettype] Project Type: Application-set-debug-mode:
-debug-obfuscation-check:
-pre-build:
-build-setup:
[getbuildtools] Using latest Build Tools: 20.0.0
[echo] Resolving Build Target for RuntimeAndroid...BUILD FAILED
C:\Users\Jake\AppData\Local\Android\android-sdk\tools\ant\build.xml:542: Unable to resolve project target 'android-14'Total time: 0 seconds
Picked up _JAVA_OPTIONS: -Xmx512MNow that everything is fixed, this came out!
I'm using Android APK version: 4.4.2
I'm using the latest Java SDK version aswell.
-
Android SDK wasn't installed correctly, fixing it.