Posts by Nerf

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Clickteam.

    Hey guys, it's been a while. I released an app to the play store, and done a lot of work on other projects. My question today pertains to an error message I received when trying to build an android app today. Without further ado,

    "-set-mode-check:

    -set-debug-files:

    -check-env:
    [checkenv] Android SDK Tools Revision 24.3.3
    [checkenv] Installed at C:\Program Files\Android SDK

    -setup:
    [echo] Project Name: RuntimeAndroid
    [gettype] Project Type: Application

    -set-debug-mode:

    -debug-obfuscation-check:

    -pre-build:

    -build-setup:
    [getbuildtools] Using latest Build Tools: 23.0.0 rc2
    [echo] Resolving Build Target for RuntimeAndroid...
    [gettarget] Project Target: Android 4.0.3
    [gettarget] API level: 15
    [echo] ----------
    [echo] Creating output directories if needed...
    [mkdir] Created dir: C:\Users\jacob777\AppData\Local\Temp\AndB7A2.tmp\bin
    [mkdir] Created dir: C:\Users\jacob777\AppData\Local\Temp\AndB7A2.tmp\bin\res
    [mkdir] Created dir: C:\Users\jacob777\AppData\Local\Temp\AndB7A2.tmp\bin\rsObj
    [mkdir] Created dir: C:\Users\jacob777\AppData\Local\Temp\AndB7A2.tmp\bin\rsLibs
    [mkdir] Created dir: C:\Users\jacob777\AppData\Local\Temp\AndB7A2.tmp\gen
    [mkdir] Created dir: C:\Users\jacob777\AppData\Local\Temp\AndB7A2.tmp\bin\classes
    [mkdir] Created dir: C:\Users\jacob777\AppData\Local\Temp\AndB7A2.tmp\bin\dexedLibs
    [echo] ----------
    [echo] Resolving Dependencies for RuntimeAndroid...
    [dependency] Library dependencies:
    [dependency] No Libraries
    [dependency]
    [dependency] ------------------
    [dependency] API<=15: Adding annotations.jar to the classpath.
    [echo] ----------
    [echo] Building Libraries with 'debug'...
    [subant] No sub-builds to iterate on

    -code-gen:
    [mergemanifest] Merging AndroidManifest files into one.
    [mergemanifest] Manifest merger disabled. Using project manifest only.
    [echo] Handling aidl files...
    [aidl] No AIDL files to compile.
    [echo] ----------
    [echo] Handling RenderScript files...
    [echo] ----------
    [echo] Handling Resources...
    [aapt] Generating resource IDs...
    [echo] ----------
    [echo] Handling BuildConfig class...
    [buildconfig] Generating BuildConfig class.

    -pre-compile:

    -compile:
    [javac] Compiling 423 source files to C:\Users\jacob777\AppData\Local\Temp\AndB7A2.tmp\bin\classes
    [javac] C:\Users\jacob777\AppData\Local\Temp\AndB7A2.tmp\src\Extensions\CRunkchisc.java:184: error: cannot find symbol
    [javac] permissionsApi23.put(Manifest.permission.READ_EXTERNAL_STORAGE, "Read Storage");
    [javac] ^
    [javac] symbol: variable READ_EXTERNAL_STORAGE
    [javac] location: class permission
    [javac] Note: Some input files use or override a deprecated API.
    [javac] Note: Recompile with -Xlint:deprecation for details.
    [javac] Note: Some input files use unchecked or unsafe operations.
    [javac] Note: Recompile with -Xlint:unchecked for details.
    [javac] 1 error

    BUILD FAILED
    C:\Program Files\Android SDK\tools\ant\build.xml:716: The following error occurred while executing this line:
    C:\Program Files\Android SDK\tools\ant\build.xml:730: Compile failed; see the compiler error output for details.

    Total time: 3 seconds
    "

    I have no idea why it could be stating this. It says something about "reading storage" but I have that permission check marked in the application menu. Thanks for your time, maybe you guys can figure out the problem.

    Hey guys, Nerf here! I am here with a idea for a future game for you're android!

    Keep in mind it's my first game ever, so I do need a bit of help to further realize it.

    So it's going to be an android app and the idea of it is practically two-way tower-defense (as in you have to go offence), but from the perspective of "The Battle Cats", or "Cartoon Wars" (basically side view). Me and a few others are pretty serious about getting this game out.

    What I mean by two way is that you must defend and attack, because the only way to end a round is killing the enemy. There are certain mechanics to insure that you have to make towers, so don't worry about that. Another cool feature is that in-between rounds you can use a tech tree to unlock more variety, and viola, hopefully that will implement long-play-ability.

    The art and style of the game is like medievally pixel-arty thing. It's actually pretty cool, if you ask me.

    Thanks,
    Nerf

    If you can, use that link. It takes you to the whole idea. Please login to see this link.

    Buildfile: C:\Users\Jake\AppData\Local\Temp\And650C.tmp\build.xml

    -set-mode-check:

    -set-debug-files:

    -check-env:
    [checkenv] Android SDK Tools Revision 23.0.2
    [checkenv] Installed at C:\Users\Jake\AppData\Local\Android\android-sdk

    -setup:
    [echo] Project Name: RuntimeAndroid
    [gettype] Project Type: Application

    -set-debug-mode:

    -debug-obfuscation-check:

    -pre-build:

    -build-setup:
    [getbuildtools] Using latest Build Tools: 20.0.0
    [echo] Resolving Build Target for RuntimeAndroid...

    BUILD FAILED
    C:\Users\Jake\AppData\Local\Android\android-sdk\tools\ant\build.xml:542: Unable to resolve project target 'android-14'

    Total time: 0 seconds
    Picked up _JAVA_OPTIONS: -Xmx512M


    Now that everything is fixed, this came out!

    I'm using Android APK version: 4.4.2

    I'm using the latest Java SDK version aswell.