Posts by bidbox
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
-
-
I'm being a nub, I can't work out how to do this and I'm sure it should be simple!!
How can I create an active object with equal distance on the horizontal axis - say every 500 pixels?
I've used set position random (two numbers) etc before without issue but trying to create the object like above is proving difficult. I'm sure I should just RTFM, but can one of you guys help? Thanks!
-
Ah ok, cheers Perry - I wasn't aware of that.
I have found the Audio extensions though.... They just weren't showing up when the application type was changed to Android - my bad - so are clearly incompatible.
Looks like Android and Audio don't mix very well (pardon the pun!) in CTF
Disappointing as I wanted a way of detecting sample volumes (ie create a simple DB meter) or just do something creative outside of the basic sample/channel settings already part of the editor.
-
Thanks guys, I still can't find them though.
Perry - unfortunately none of these (except "Mixer") show in the extension manager either. There are a number of objects which show as "Fusion" where this would ordinary say installed/install, but trying to install them tells me that the version of CTF I'm using needs to be updated first. I'm using steam, on the latest build version.....
Confused!
-
I'm sure there were more extensions for Audio settings/manipulation in the past... Right now in my Fusion 2.5 Developer Edition if I click into Audio extensions, it's completely blank. Is this intentional?
-
I have the same issue as you StrudelCaboodle
-
If I'm understanding you correctly, there are lots of ways to achieve this. Here's a quick demo of what I would do in this situation - maybe it will help you....
Obviously set the resulting action to what you want. Here I've used "bounce". Sounds like you want to use "stop".
Please login to see this attachment.
-
Hi,
Could someone please help me with this....
I'm trying to share a link to FB wall on but it just isn't working - the screen tries to load something when the button is clicked to submit but it then does nothing.
I've posted the applicable frame snippet for you to look at if anyone can help me with this and shed some light on where I'm going wrong...
Cheers
-
Don't all reply to this at once!
It's sorted now.
-
Hey Keith
I don't know if you're still having issues, or whether this helps but....
I had similar problems to you with the Admob ads not displaying and it turned out the problem was twofold:
To get the interstitial ads to display you must do the following:
1. Create an Admob object in your frame
2. Add the Interstitial ID (only this one is needed) by copying this from the Admob console to the Admob object in the frame under Interstitial ID
3. On "start of frame" tell the Admob object to "Request Interstitial"
4. Add a new event with the condition "Is Interstitial Ready?" and tell the admob object on this line to "Show Interstitial"
5. Give permissions (Android) for INTERNETThat's the first part....
The second bit, if ads still aren't displaying is relatively simple - just wait it out. I had done everything right but no ads, no banners, interstitials nothing.... It took almost 48 hours for these to start appearing in my app!
All is good now though.
Hope this helped?
Bidbox -
Hi all,
Firstly please ignore my missing passport tags... I have Developer from Steam
I've got my Admob banner ID and have added the Admob object into each of the frames I'd like to display the ads, but since testing the new version vua the Play Store, nothing shows up where the ads should be...
Am I doing it right - this is what I've done:
1. Added the admob object to a frame
2. Added the banner ID to the object
3. Added the event "Display Banner Ad"Should this not work ok? I guess I'm missing something....
Thanks!
Bidbox -
Thanks Schrodinger! I think I just need to persist with "tweaking" things to get it right... I'll try to upload a small version later - would be much appreciated if you could cast your eyes over it!
Cheers
-
Hey all,
I'm working on a racing game currently and am trying to work out how to create a map/overview showing current racers' positions on the track - kind of like what you see in Mario Kart, etc.
I've tried scaling the overall distance of the map to the overall distance of the actual track and then dividing/scaling the player icons and player speed to match but I must be doing something wrong because it doesnt work out accurately at all.
Anyone know of a clever way to do this?
Cheers! -
Cheers Popcorn, that works brilliantly!
-
Hi all,
I have a problem that's been frying me, hopefully you can help?
I have a number of power-up actions in my game, all of which are housed separately under individual event groups.
The main power-up trigger event is outside all of these - basically a collision between player and power-up object. What I'm trying to get to happen is when this even occurs a random power-up group is selected.
I can't get to grips with how to do this.... any suggestions would be appreciated!
Thanks
Bidbox -
No matter.... Took some work but a lot of heavy optimising of the game brought it under 50MB:
Please login to see this link.
-
Thanks for the reply Jeff
I would definitely consider purchasing it as an add-on to the current version, if this is at all available
The predicament I'm in - I can't afford the developer edition until I first make my millions on this game; you understand?
-
Any idea why this is developer version only? Is there a compatibility issue with Fusion 2.5 standard? Or is it the fact that this product is cheaper?
As it's related to the limitations with the Android exporter rather than the development tool itself, I'm a little disappointed that I can't use this without paying again. I can't see anything in either the exporter or the fusion 2.5 documentation that suggests there would have been no support for APK extensions.
Google's limit is really crippling me at the minute...
Help...
-
Fernando this is excellent work
My game is 150MB so really looking forward to beta testing this
Would appreciate inclusion into any closed testing
Thanks in advance
-
Sure, but whilst this removes the status bar this doesn't get rid of my softkeys (my device is an Xperia Z2 for example). Doesn't seem to show the whole fullscreen (or incidentally the blue notification message)....