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I'm sure this is quite simple but I don't see any inbuilt conditions for it. What I want to do is check if an object is within the viewport and then do some action. The screen size is smaller than the frame size, so the viewport scrolls horizontally to show more of the frame. For example, if there is an object positioned at the far right side of the frame it isn't visible unless the viewport scrolls over further enough for it to be seen. I've tried using the check if object is within the play area but this returns true unless the object is positioned outside of the play area (not the viewport)
Thanks Keith, it must be something to do with my computer or the android exporter. As I'm using the steam version I don't know how to check that I'm using the latest version of the android exporter, but I do have updates turned on in steam. The version of fusion is the latest version (R284.10)
I tried a few different mobile friendly fonts and Droid Serif and Lato display ok, but Open Sans and Roboto are in italics (I used the font packer example mfa file that comes with fusion developer). I also tried a few android API versions but this made no difference.
for each value load it into a alterable value and compare the value, if it equals 1 then do whatever you need to do, or you could activate a group full of commands ect
you could add another counter (or alterable value) for each car that counts the amount of seconds that each car is driving for. As each car overlaps the finish line after 3 laps compare the counters, the lowest number of seconds is the winner, then work out the 2nd, 3rd position ect.
If you wanted to build all objects at once and also limit the total amount of created objects then you could use a fast loop. If you don't want to use fast loops you could use a counter and add 1 to it each time a object is created and only create new objects if the counter is lower or the same as the total objects you want. You don't need to use a counter, an alterable value would work just as well.
Yes this is possible, one way would be to have a alterable value that when set to 0 the intro will be played, but when set to 1 the intro won't be played. At the start of the application the value will be 0, then after the intro has played set it to 1 so it won't play again. You can set a group to be deactivated at the start, so if if the alterable value is set to 0 then enable the group, after the intro has played set the value to 1 and disable the group. You can use a global alterable value to store the 0/1 value.
This will work only while the app is running, if you close the app then the values will be reset. If you want it to work even after the app is closed then you could store the alterable value in a ini file and read the value at the start of the frame.
I don't think this is possible I've tried the screen control extension and also the ultimate full screen extension but there doesn't seem to be a way to resize the screen (not the window) at runtime. Resizing the screen would allow for more or less of the frame to be shown while resizing the window just scales the content. Is there a way? Thanks.
Are you creating the images at the start of the frames? if so it could be the images are being created each time you click to view each frame. You can add a expression to check if the image is already created and if so there is no need to create it again.
I've tested an app that shows ram usage of 160mb within the debugger, but when running on android it varies between 32-60mb which is quite a difference. The only problem is that after switching to the running apps page in android the fusion app soon disappears from the list, but it remains running in the background so it's difficult to note the ram usage before it is removed from the list.
It's a good question, I seem to remember that an empty android app built from fusion uses 40mb RAM. Not sure what the limit is, probably depends on how much RAM the device has.
As Intel chips are being used more and more in Android devices are there potential problems running Fusion built apps on a Intel chip device rather than a native ARM chip device?
1) 'Create INI file in Application Data folder' must be ticked 2) INI file must have a group name (remember to reference the group name when reading from the file) 3) No Android permissions are required