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This bug appears to be caused by a typo in the Movements.js file, which results in the getGravity function incorrectly referencing a variable that it tries to return.
The function tries to return "this.mp.MP_GRAVITY", when it should be returning "this.MP_GRAVITY".
You can fix this yourself by going to the Data\Runtime\Html5 folder in your Fusion installation directory (typically C:\Program Files (x86)\Clickteam Fusion Developer 2.5\Data\Runtime\Html5 for non-Steam users), opening up the Movements.js file, and changing line 946 like so:
Please login to see this attachment.
Note: Make sure the editor you are using to make changes to the file is running with Administrator permissions or it will be unable to save the changes.
Why they don't update and fix it? I mean, it's a paid program
The webpage of Tigerworks if offline. It seems I can not ask the dev.
When I bought the license I thought I would be able to use everything to do my game without having to worry about copyright issues (everything about the program not music, images...)
If I can not use it. Why put oficial example inside the program with using that extension that I shouldnt use for my personal paid projects?
How the people do their extensions? Do I need program code to do my own version of Tigerworks extension?
Sorry for all that questions but I am concerned about this copyright thing after pay the licence