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So I can`t use arrays without inis anymore? Thanks for your help anyway. I like the trick with custom values
Sadly saving "custom files" on android phones from an app it very limited, it would be to easy to brick a users phone if u could change anything. With newer phones nad newer systems, security has been increasingly added.
Android is limited with handling the filesystem on phones etc... Have you tried doing manually with INI files. that seems to work with the filesystem. And if u dont want ppl to edit the stuff. handling it with custom values. like a value of 7 * 7435687 - 3434 * 34, and when loading it back in reverse it.
I think only known safe files are allowed to be written on the phone from your app/game.
You can use a fastloop to save an array to ini save value to ini arrayx-arrayy=string or value If your using values and strings.
If using ini on android check "save ini in application data folder"
Ty all for the solutions I went with Ikko's (kinda did it before reading it) fastloop and extract until it hit the number. And then grab the rest of the string as val()
If string pretext and number are variable in sizes, but you have the underscore always between, why don't you use extension (String Tokenizer, for example) to split that string to text & number, using the underscore (_) as splitter
I would, but it aint always there only in this particular string
Right im having trouble using val to extract a value from a string.
Val(GetSelection$( "Parser_MAIN" ))
The selection in Parser_Main is currently "Aftermath_00244" But returns a 0 value? i just want it to get 244. The strings pretxt and subnumber are both variable sizes so i cant use left$/right$ extraction.
Im stumped as i know i have used this functions alot of times before. Dont it allow to feed text, and then it just skips text and just grabs the numbers?
Are you doing android or html5 theres also an option under HTML properties of Program: Disable load all data at start Disable keep resources between frames. Include a preloader
I have finished creating a piece of software and now I want to make an installer. I'm using the built-in installer from MF2, but... I have a database and some audio-files, that I don't want to store in the default directory, where the software itself is being installed. I want to put it in the following directory: C:\Users\Public\Documents.
If I wanted to install it in the My Documents folder, I could use #MyDocuments#. Any ideas how I can do this for the All Users Documents AKA public folder?
I would say, use WinRAR which has a really good installer.
Im trying to get my HTML5 project to load an image from serverside Active Picture (Failed: Please login to see this link.) Also tried converting it to an MP4 and use HTML5 Video Player (Failed: Please login to see this link.)
Is there any way to get this pig loaded into my HTML5 game from the server without actually downloading it first. And working on Android devices and PC browsers.
I make changes to my game and then upload the new version, and I get a mess of images on my screen.
I was able to fix this by clearing my cache between updates.
How can I program the game so that the user would not need to do this between updates?
Change the http directory between each update. for instance on your server Please login to see this link. -> Please login to see this link. , and remember to redo your referer to the link So many devices cache differently, so i dont think theres anyway to clear ppls phone cache and i doubt there ever will be.