Thanks! This helped alot!
Posts by LoneWulfGames
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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So in the current code for the game:
Condition: Zombie Health= 0
--Activate Group Event (Death Next Frame)Group Event (Death Next Frame)
Condition: All (Zombies) Destroyed
Event: Set Timer to 0:00
Condition: Timer= 0:05
Event: Next FrameInstead, when one zombie is killed, it immediately goes to the next frame. I want it to wait five second after all zombies are killed to go to the next frame. Can anyone help me?
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You guys will be happy to now if have found a new, better script/code for use of reloading mechanics!
Son the handguns will have infinite ammo, but the SMGs, ARs, Shotguns, and other weapons you will have to get ammo for.
Basically the code is pretty simple and relies on Variables and Animations
Heres an explanation
When you start the reload the amount of your clip gets added to your ammo reserve
when you reach the Anim Frame where the clip drops out, set the clip amount to zero
When you put in your clip subtract the amount of ammo your clip needs and add it to your gun.
This is the BF3 style reloadIm currently working on another type or reload if this one doesnt work. It will be similar to PayDay The Heists' reload system where your clip and reserve subtract simultaneously.
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For some reason when i try to update my MMF2 Dev or download bonus packs it says MMF2 Dev is not installed. I do have it installed so I dont know what the problem is, can anyone help me.
PS I dont have the serial number, my friend gave MMF2 to me as a birthday gift a while ago and he installed it to my computer. He never used the serial code but it is registered on his account.
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To be honest I never fully understood ini files and found using the Array object to be more useful.
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Hi, i want to use a Gamepad for my game, but I have no idea how to code it. My gamepad is a Logitech F310. Can someone please tell me how to code a gamepad for use in MMF2 Dev 2.0 (my updater wont work)
Heres what i need for the gamepad
Move a crosshair
Fire a weapon
Reload a Weapon
Switch Weapons (using the DPAD)Using it for the menus would be nice. All of my frames (menu frames) are connected using buttons.
Thats it, if you guys can tell me how to code it, ill put everyone who helped in the credits of the game.
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As for now ive decided to just go with unlimited clips (not actual clip ammunition, but unlimited reserve ammo) for handguns, assault rifles, smgs, and sniper rifles, and limited ammo for the special shotgun, magnums/revolvers, and grenades.
The game so for is going by smoothly. I originally wanted to have gamepad support, but i dont know how to code the gamepad in MMF2 Dev 2.0.
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I need to know something, but I cant decide for my self, and I need others to vote on it.
My game is a Rail Shooter, like House of The Dead and Resident Evil Darkside ChroniclesI need to know, should I make ammunition infinite (as in infinite ammo reserve, not clip) or make you have to scavenge for ammo drops and pick ups. Infinite would be easier, and the ammo is taking too long to code, but I want the game to have a believable horror experience. What should I do?
Armageddon 2: Global Terror Releases January 1! Pre-order now to receive Beta Access!!
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I just want you guys to know i fixed the problem thanks to dascribe and xDeeringx
Thanks to everyone who helped me, here is the code I used.
Last Zombie Has Been Destroyed>> Activate Group of Events -
just have it so when the zombie dies it activeates a group of events.
in the event group set up a timer
Ok I did it, but it keeps going to the next frame directly after the zombie is killed. I want it to wait a few seconds after the zombie is killed.Armageddon 2: Global Terror Releases January 1! Pre-Order Now To Recieve Beta Access
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It says the resource could not be found, the one with DropBox that is.
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just have it so when the zombie dies it activeates a group of events.
in the event group set up a timer
Thanks, I'll try it!Armageddon 2: Global Terror Releases January 1st! Pre-Order To Recieve Beta Access
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I appreciate the thought, but my MMF2 cant open it for some reason. It keeps saying "Unknown Format" My version is MMF2 Dev 2.0 (i tried updating but it doesnt work for some odd reason)
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Basically for my game, I need the frame to change after a certain time period that the zombie has been killed.
or put more simplyThe frame changes a few seconds after the zombie has been killed.
Ive tried for a very long time and depseratley need help on this. Ive tried Pick or Count, Alterable Values and none of them seem to work.