Posts by FerreTrip

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    Okay, here's a question for you all. I want to make a game involving falling blocks, each of which has four differently-colored sides. The goal of the player is to find places where three blocks with touching colors and then click on one, drag over each block in the line, and upon release, make them disappear and score. (The colors do not have to be the same in the line--for example, there are three blocks, each half red and half blue, with the first and second touching blue sides, but the second and third touch red sides, and this can be cleared.)

    The different-colored-sides-per-block thing is going to be hard enough, but I can't for the life of me figure out how to make the selection thing work. There's click, and there's drag-n-drop, but what about an event happening while you're holding down the mouse button and you pass it over an object? Basically, when the user is drawing, something happens to specific objects that the line passes over.

    (Also, if someone could help me figure out a way for blocks to fall and land totally on edge to a sprite instead of going partially into it? I've been using vector movement, but I'm pretty sure by now that's not good.)

    I mean, I tried just making the blocks, then having them light up when I rollover, but I can't even get them to change to a certain animation when I click them. Could someone help me, please?