Sent the link via PM. Cut the graphics, for I am not an author of those.
Posts by fullmetalkopets
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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It's pretty simple: I'm in the process of making a game, tried exporting it to SWF to see how it works. Well, it doesn't. As far as I figured, the problem lies within a certain frame which is pretty heavy on events and graphics. I tried inserting another frame before it, placing a single Active with bouncing ball movement to see if it works. It does. But the moment next frame starts, it freezes (only in Flash, it works fine with Run Frame). Is it possible some certain element is causing this? I remember exporting the game a while ago, and everything worked perfectly. It had much less functions and graphics though.
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Sorry, but I am not able to send you the whole MFA. Although I found out what exactly the problem is. It seems that the amount of collisions that can set to a single object is somehow limited or something. Switching places with the object it collides with fixes the problem though. I mean, if we have a lot of events where Object 1 collides with Object 2, we can just change the collision to Object 2 collides with Object 1 and it will start working again.
Thanks for the advice, Ziplock!
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This is the question is mostly directed to Clickteam developers, but maybe someone from the community already had the same problem. I’ll do my best describing this shortly.
The game I’m working on right now has a long list of projectiles and enemies that can collide with each other. Therefore, the event editor is overwhelmed with lines like these:
‘Enemy1’ collides with ‘Projectile1’ ->
‘Enemy1’ gets destroyed
‘Enemy1’ collides with ‘Projectile2’ ->
‘Enemy1’ gets destroyedEtc., etc. Everything worked fine at first: a projectile collides with an enemy (that has a ton of duplicated instances on the screen), the single enemy that got hit dies. That’s how it should work and it did. Later on, when I got to adding more enemies, I started having an issue: whenever a collision occurs, every single enemy duplicate that presents on the screen gets destroyed. The event lines look exactly the same, but work differently.
As far as I understand, the reason for this lies in the software itself. Is this problem fixable? If not, is there a way of addressing the duplicates individually? -
Thank you, Nyc, for your reply, this is really the information I was looking for. I went through all of the tutorials provided with the software right when I bought it, but I had no idea it had such a detailed manual on any piece of the program, thanks for pointing at it, it really cleared up a lot of details. I actually moved further forward thanks to your message, but I don't know what things you like, so here's a picture of a guy kicking a rhino in the crotch while playing a guitar with a nuclear explosion in the background
Please login to see this picture. -
Hey guys!
I am totally new to Fusion and it’s community and have been watching video tutorials and reading the board for two weeks or so. My problem is that I find learning Fusion quite confusing despite the fact I have programming experience. It seems that my questions I google weren’t answered before, or, what seems to be more likely, I’m not asking them correctly. Spamming the board with stupid questions is the last thing I want to do, so is there any basic FAQ that will help me understand the way Fusion “thinks” so I can feel it’s foundation and figure this all out on my own? I really have a hard time doing that right now. Here are a few questions out of the top of my head:The examples I download from Nivram’s archive are unreadable because I don’t have certain extensions, and I couldn’t find a single one at Clickstore. Are those for older versions of Fusion or something? Or am I supposed to find them on unofficial resources?
When I set an object with Bouncing Ball movement to look in certain direction it also follows the object I tell it to look at. Why?
Speaking of Bouncing Ball, it looks like most of users use this type of movement to create enemies. Where can I find detailed information on movement settings? I just can’t make them behave the way I want to.
It seems like most of the tutorials are oriented at people who have some experience already, skipping minor parts I find vital. Can someone help me with this or at least tell me what part of the engine I don’t understand?