Don't have an account yet? Then register once and completely free of charge and use our wide range of topics, features and great options. As a registered member on our site, you can use all functions to actively participate in community life. Write posts, open topics, upload your pictures, put your videos online, talk to other members and help us to constantly improve our project and grow together! So, what are you waiting for? Become a part of us today!
To get support for a technical issue such as installing the software, to query a purchase that you've made/would like to make, or anything other than using our software, please visit our Customer Service Desk:
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Im trying to create bossfight where player has to jump on top of the enemy, and when he hits an active object there i need him to bounce away. Using the new Physics engine but everything like Add impulse or force is grey and cannot be clicked..
Hello! So i have made Continue game button with counters. There is one Global counter in Main Menu, and when you get to first save point which is begin of level, it adds 2 to the counter. When you return to menu, it now shows "Continue" instead of "New Game".
But it doesnt last when game is restarted, so how could i save the value of counter? Using INI's possibly?
Hello! So i'm finishing up my game for Android, everything works movement is sharp etc but the screen size is now a problem. In android settings, im using "Display: Fit Inside And Adjust Window Size", this has worked before, but now in my frame theres like 20% more screen of right side. I made an fancy picture with paint that would probably give more idea of what the problem is.
Please login to see this attachment.
Soo.. Any ideas?
Ps the original resolution of frames is 640x480.
Edit; Learned how to use Screenshots in Mobile so heres another.
Please login to see this attachment.
^ That logo should be in exact middle. Thanks for extra framespace it is not.
Yes, its also on Builded Exe. Odd.. And im using "Save Frame" and "Load Frame", nothing else.. i dont quite understand what could cause this.
Edit; I also made new project, tested it on there and still no luck. Errors there and here.
Heres Example of how i use the engine, if you guys could find reason why its doing this?
[url]Please login to see this link.
Edit; As it seems, nothing is wrong in the Editor. It seems that this only occurs on MY pc? Im using Windows 8, and when i build the game on my PC everyone else has this problem too.
You could make this happen by Using ALOT of objects instead of.. that. Example; Object "TextChoice1" is overlapping Object "Activator" User press key space, delete Textchoice1 -> Create Object Textchoice 2 -> Create object Activator 2 And so on. User press key Space -> Create "Choice" object... Just a wild idea.
Alright! Looks cool. BUT, i got "Load Frame" and "Save Frame" to work just as i wanted, but theres a problem. Im not sure if its a bug, but this happens everytime the game loads or saves. Pic below.
Please login to see this attachment.
What causes this?
Edit; Oh, and the saving and loading works even though this window appears?
My game has over 20 Levels, i want the game to Save automatically in start of every frame, and the level can be loaded In main menu "Loadgame" Object by clicking it. But then again, even though i looked at Tutorials i could not figure out how to make the INI object to LOAD the level that has been saved.
So my game is now in point where i seriously need Save Game feature. Ive tried to use Save Frame Position, but for whatever reason it throws me error all the time i load or save frame, but it still DOES what it needs to do.
Also Health of Player doesnt save with this, or score.
What would be the easiest way to make Save Game? I did try INI object but cant understand anything about it.
Oh.... Well thanks for letting me know! There is no Menu at the moment, im only focusing in the actual gameplay for now. I could make some kind of mini menu, and ill also fix the problem with falling off the level and living ... But thanks for feedback!
So ive made an AI before, it uses Bouncing Ball and Physics to follow player, but the bad thing is that this setup only fits if the enemy is flying.
I need the enemy to notice you at some range, example some kind of wide object which position is always at middle of enemy, and when the Player ventures to enemys line of sight it starts moving towards player. <- This is the part i don't know how to do.
Like, how can i make the enemy to move towards player? Theres nothing like "Move" Object, which btw would be very nice feature.
Ive tried ages to get the Enemy moving, but with no luck... Help would be amazing.