Posts by sasun120

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    I don't know much about webmastering/web technologies, so I wanna ask you: which is better HTML or Flash?

    Are they supported by Lacewing (or maybe other extension?);
    Which one works faster;
    Which one allows me to make bigger games (are there limitations about size);
    Which one is less bugged;

    And a few questions more, but I forget now :)
    Give me your suggestions/propositions.

    Ok, so here it goes :D
    Please login to see this attachment.
    To answer upcoming questions:
    I need these 'biom objects' (512x512) for future purpose,
    There will be trees, water etc. but this is just 1st demo,
    Bioms won't be squares, but it is just 1st demo :P

    Give me advices and create better world generation system if you can (I know you can :f)

    /edit: I am not sure if I can post 2 posts just under themselves, but it's too late now

    Well, thank you for many comprehensive responses :D


    If your world isnt intractable (E.g. it creates it at start and doesnt change) an option would be to paste the objects into background.

    For other methods, it really depends on what kind of game it really is.

    My created object is grass. Each object got 32x32, and may be destroyed by player(so it can't be background).
    I want to make game like minicraft(which doesn't exist anymore) Please login to see this link., but the world isn't infinite (because i want to export this game to android).


    there is a property for the frame for the Max objects. by default it's set to a 1000
    you might want to increase that

    I changed it to 999999, and it turned into 20000, and I cant increase it anymore.


    I think most people use arrays for this sort of thing. As someone who hasn't messed around with this sort of thing much (well, I kinda tried a vaguely similar system once, but it didn't work out very well for reasons partially out of my control (e.g. the MFA file was somehow seemingly kinda-sorta semi-corrupted, for starters), partially because of CF2.5 bugs, and partially because I didn't have a clue what I was doing if I recall correctly), I can't say for sure, though.

    I am semi-advanced user of CF2.5, but still don't know how to use arrays :D I used to learn c++, but only for cmd applications. I understand c++ arrays, but don't get how to use it in CF2.5


    OK, now the longest answer (thank you for it ^^ ):

    Quote

    does your world fit in a frame?

    yes, it does

    Quote

    first step is anyway storing your level in a database (i.e. array) and then load/destroy the world while you move
    otherwise you wouldn't know what to create/where

    as I said, I don't know how to use arrays in CF2.5 :(

    Quote

    given the size of your world, you'll maybe won't go with builtin scrolling at all
    but instead "scroll" the tiles while your character walks (walking = offset X,Y world coordinates)
    and then creating/destroying tiles as they shift out of sight (screen)

    Interesting option, but scrolling that much blocks at once would be pretty challenging for android phones (or maybe not [?])

    Quote

    best solution (imo) would actually be not creating tiles at all but presetting a grid of (screenwidth/tilewidth +2) * (screenheight/tileheight +2) tiles
    and updating their graphics by parsing the array while you move
    so you have a fixed size scene (your monitor width)
    and update columns and rows that gets "shifted" outside the screen by warping them to the opposite side and querying the database for their graphics

    ?????? :O I don't really understand what are you saying.


    I undo my word about beeing semi-advanced user of CF2.5. As I see, I am still a begginer :P
    I'll post my .mfa file for you, but please just don't offend me for my clicking skills.

    Hi Clickers,
    I was creating world generation system, based on biomes (sounds like serious thing :D ).
    Well, I found a problem, and I don't know how to fix it :/ My world is too big, and CTF can't generate that much blocks.
    I was wondering how to make it like this:

    When player is 1536px (or less) from block>>render it
    else>>destroy(so this block isnt counted as object)
    Any ideas how to make it?

    I created pretty accurate image ^^
    Please login to see this attachment.

    Or maybe my way of thinking is bad, and you guys have better ideas.
    Anyway, thanks for any answer.

    Hi,
    I am making top-down shooter zombie game, and I don't know how to make zombies AI :/
    I was wondering about this: Please login to see this link.
    but it depends on static objects (mine is eight-direction).

    I just wanna them to see walls and choose shortest way to get to destination (player).

    Any sugestions?
    There is video to show you what I've got:
    [video]Please login to see this media element.]
    Sorry for bad quality :/