Posts by AlexTCGPro

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    Hey there.

    I have an object (cow) within another object (ranch), and I want an enemy to move according to the angle of the cow within the ranch. Like it mimics the cow.

    Let's say the cow is to the top right of the ranch, it will have an angle of 225.

    I want the enemy to look at that direction, top right, then I'll just add speed, and it will move.

    The issue is that I can't figure how to turn that angle into a valid direction, searching through this forum I found that apparently the formula is to just divide the angle by 11.25 and that will give you the direction, except it will not.

    225 / 11.25 = 20.

    A direction of 20 is actually bottom left. The value I'm looking for is 4, unless there's a way to mirror the angles, perhaps?

    I'd really appreciate your help, I have been stuck with this all day.

    Hello! as the title says I'm trying to create a game with the same basics of Splatoon, you know fill a background with paint and then count what team painted most.

    Please login to see this media element.

    Can something like this be archived in Fusion 2.5? I was playing around with some of the options (and Please login to see this link.) but I couldn't find a way to count how much of a Background or Active object is covered with another, also I think the limit of 20.000 objets per frame may cause trouble.

    I was trying to count the amount of an object that is not colliding with itself but that didn't work well...

    Hope you can help me.