Posts by valmarswings
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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I'm trying to create a small game in which you bounce off springs into the air and collide with objects that give you different score depending on which one's you hit.
I tried setting a counter to a random number at the start of frame and depending on that number it would set a specific active object relative to the position of all of the "floating objects".
Once you collide with the floating object it would destroy it and somehow wait 5 seconds and "undestroy" the object and assign it a new number.
So basically you would be hitting the object gaining score depending on what it was then after 5 seconds it would reappear with a random object that again generates score.
I can't figure out a way to do this, i struggle to even explain it! has anyone else done anything similar and have an example or solution?
Thanks a lot for any help -
Thank you for the information, I don't really understand a lot of this to be honest.
Is there a manual or good resource for learning from beginner level?
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Thank you! you've saved me a lot of time
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Hi,
I've only just started using the platform movement object extension and I have been stuck for the best part of the day trying to figure out a few things.
- How do I make all 3 of my jumping and falling animations play while doing those actions?
- How do I stop my character flying continuously when I am holding the jump button?
- How do I limit it to one double jump?
Thanks for any help anyone can provide.Basic terms in explanations appreciated, i'm pretty new to all of this
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