Posts by SuperGamer

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    Hello there, everyone!

    I've currently been working on a little project within CTF2.5 and I have a little bit of a dilemma.

    I've started working on a small little RPG, and the only problem I have is creating a working battle system.

    Are there any tutorials, examples or even advice you could supply me with in order to help me out? To clarify, the battle system I'm trying to emulate is similar to that of the battle system used within Earthbound/Mother 2, as it doesn't require too many complex animations, backgrounds, etc.

    For those of you who want a reference, here's a link to a video showing how Earthbound's battle system works:


    Please login to see this media element.

    Thanks in advanced, if you need some specific additional information from me, I'll gladly provide you with it. Thanks :)

    Hello there, everyone!

    I've currently been working on a little project within CTF2.5 and I have a little bit of a dilemma.

    I've started working on a small little RPG, and the only problem I have is creating a working battle system.

    Are there any tutorials, examples or even advice you could supply me with in order to help me out? To clarify, the battle system I'm trying to emulate is similar to that of the battle system used within Earthbound/Mother 2, as it doesn't require too many complex animations, backgrounds, etc.

    For those of you who want a reference, here's a link to a video showing how Earthbound's battle system works: Please login to see this media element.

    Thanks in advanced, if you need some specific additional information from me, I'll gladly provide you with it. Thanks :)

    Oh ok

    Sure I'll upload the application (although it's only one frame, not that it's a problem). I'll also upload the example I used. Sorry if the game's audio and visuals are a bit, well, unorthodox, that's just how I am. Also if you're unable to determine, Jon is the player character and the orange square is the enemy, it has a moving pattern.

    Thanks in advanced! :)

    PS: How do I upload MFA files? (I know, I'm dumb)

    Ok I just tried that and it did fix the problem, but at the same time didn't help me achieve what I was trying to with the flashing
    Currently when the object is supposed to flash, it doesn't flash at all
    This could be due to where I put the "Make Object Reappear" in the event editor (I put it in the same grid space as where the flash for 1/10 of a second was put in, so it may have nullified the flash entirely)

    Is there a correct placement for this?

    To help clarify a little more, what I'm trying to achieve is that when the object collides with another, it should flash for a few seconds and then stop flashing (When the player character touches the enemy, it flashes for a few seconds then returns back to normal)

    To my knowledge, although I may be wrong, but I'm confident it is, the movement type is Platform Movement which I'm pretty sure (again, not 100% certain) is built in.

    I know for a fact that it isn't a custom movement, so we can eliminate that option.

    So as far as my current knowledge, it is built in. However I don't know exactly what you're specifically referring to when you say Platform Movement Object, but based on my understanding, the movement type is called Physics-Platform Movement.

    And although it sounds a little silly, does a MFA mean the file which Clickteam Fusion 2.5 can run? Not 100% sure.

    Hey everybody!

    So I have been working in a project of mine and when I was finished designing a few (about 3) of my frames in the project I tested to see how they would run. However, they actually didn't run at all, as a message saying edrt.exe has stopped working.

    I am totally clueless as to what may be causing this, but here's the best information that I can gather that might be the reason for this.

    When I had first started this project I originally started making it using the free version of Clickteam Fusion 2.5. When I had purchased the full standard version, I was then able to continue making more frames (as the free version wouldn't allow me to continue working with more than 3 functioning frames (also unsure as to if this is a legitimate "drawback")). However, these frames that I have now designed within the full standard version have the edrt.exe message occur. I know for a fact that it is only these frames as the frames that were already made are functioning fine.
    Also, if I add to the event editor that one of these "edrt.exe issue" frames will occur during a certain event, the entire application won't run.

    This is more or less all the information I can provide you, but I'll try my best to expand on this if necessary.
    Thanks in advanced for the help :)

    Hello there everyone!

    While I was running through my little platformer project today, I had came across an issue regarding what happens when the player's character jumps off of an enemy.

    While I was implementing this feature into my project, I was using the Goomba Bounce Example as a reference from a site called Castle of Britain. (For some reason the link isn't working)

    At first things seemed to be going fine, however something must have been added incorrectly. You see, when the player character jumps on an enemy's head it doesn't react the way it's supposed to (Mario jumps on a Goomba, it disappears and he bounces off it), but instead, the enemy simply disappears leaving the player's character to fall through the enemy, without even bouncing even the slightest bit.

    What's more is that, on some rare occasions if you run into the enemy head on, or (albeit VERY RARELY) if you jump from a certain angle, the player character does indeed move, but instead of bouncing off the enemy, THEY GO FLYING IN THE DIRECTION THEY WERE FACING. So for example: If I attack the enemy by running into it (moving left to right), I go flying across the level to practically the other end of the level, while being slightly in the air.

    If there's anything that may need some more explanation, just alert me and I'll clarify it for you.
    I'd greatly appreciate anything to help me fix this problem.
    Thanks in advanced :)

    Hi there everyone! This is my first post (not that it's really that important)

    So I've been working recently on a little platformer and I have most of the general basics done, but I recently came across an issue.

    As you may know, in most platform games, when the player's character touches an enemy and take damage they start to flash (becoming visible and invisible). I had found out how to make the active object (the player character) flash like I wanted, but I can't seem to get the flashing to stop. What I'm asking for is if anyone can help me stop the object from flashing.

    Sorry if it may sound a little confusing, but any assistance would be a tremendous help. Thanks in advance :)