If anyone has any example of android intents, that would be great
Posts by burakrogan
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Hi everybody, I am having lots of trouble trying to use android intents for setting a ringtone, or sound notification, I have tried ever possible combination with this link ( Please login to see this link. ) it is so frustrating, is anybody fluent in Android Intents, and could point me in the right direction, and also if anyone has an MFA example that would be great
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There really are no solid tutorials, but I will layout the steps for you as clear as possible.
1. Strat of Frame, :Show Ad Banner, :Set Admob position to 0, :Set Admob size to 0
2. Upload your game to google play store.
3. Go to AdMobs website, select the big orange button that says "Monetize new app"
4. Search for your game, "It can take a up to 48 hours for your game to show up in admobs search bar"
5. Select your game.
6. Choose banner ad.
7. Copy and paste the "Ad unit id" into "Banner id" under the properties tab of the admob object in your game.
8. Make sure you change your games version number under the android options tab.
9. Export, and upload to google play store. Wait for the update to finish, and they should work
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Update: So I figured out what was wrong, my admob code somehow glitched and added extra characters, which is weird because i copied and pasted it from the code that admob gave me, but i removed the extra characters, and it works fine now.
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Yes Fernando, I always keep clickteam up to date, and I also make sure my extensions are updated, unless there is a manual update i'm missing?
Thanks for the reply.
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I forgot to mention that I do have the developer version of CF2.5.
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Hello Clickers, I used to make games with CF2.5 a couple years ago in 2015, I used to use ads through Admob, and they worked just fine, I took a break, but now I have returned, and use the same exact methods I used before, but for some reason the ads are not working? I set Admob to "Start of Frame, :Show Ad Banner, : Set Admob position to 0, :Set Admob size to 0". I also entered in my unique Admob id i got from the Admob website for my game. Is there something I'm missing? what changed in 2 tears that now Admob is not working? Any help would be appreciated, thank you. by the way I am using android exporter, I do not use iOS at the moment.