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Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Hello I'm new in Clickteam Fusion 2.5 and I have a question.
First, sorry if I write something bad or I don't express well, because english isn't my main language XD Now, I'm going to ask you something. Actually, I'm developing a very simple game. In this game, when you pass a specific number of floors a shop appears and you can buy a damage increase. With any increases, the projectile deals 1 of damage, and when the projectile impacts with an enemy, it subtracts 1 from the enemy's counter. If you take the damage increase, it subtracts 2 from the enemy's counter. I thinked that the easiest form is creating an event that when the projectile collides with the enemy, a global value that I named "Damage" is substracted from the enemy's counter. But the bad thing is that I don't know how can I subtract a global value from a counter.