Posts by Forte

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    What are some potential uses of Lua in Fusion 2.5? The Lua object's description still specifically mentions MMF2. Is it compatible with Clickteam Fusion 2.5? If not, is there a way to use Lua to script behaviors in Fusion 2.5?

    I realize that I can obviously use the event editor for pretty much anything, but for some more complicated things, it might be quicker and more intuitive for me to just code some things directly.

    So, how does the Lua object work, and are there any major downsides to it I should know?

    I'm currently working on a 2d platformer inspired heavily by the Sega Genesis game Monster World IV. I started using Clickteam Fusion 2.5 about four days ago when I purchased it on Steam sale, and so far, am loving it. Animations, attacking, enemy movement, etc., were all fairly easy.

    Now I need to make doors, and sometimes multiple doors to the same place in the same level (for instance, there may be two doors in the same house that open to different spots in the same outside level.

    I added a behavior to the door stating that, if the player hitbox is in front of it and the player presses up, it should make the player sprite do a "go through door" animation. So far so good. The problem came when I added a timer and the the command to jump to frame "House" which is the next frame. It just doesn't do it. When I replace it with resetting the current level, it will do that. So it's not an issue with the count-down never triggering it. It just doesn't do it.

    I tried setting other conditions (such as making you jump to a different frame when the player dies instead of restarting the level) and that won't work either. The other frame will run by hitting f7, so that doesn't seem to be the issue.

    I did make the player sprite object a global object because it has some variables I need in both places, but I thought that was how that worked. If I'm using it wrong and that's preventing it, please let me know how to fix it.

    Thank you in advance for any help you can provide.

    Edit: I figured it out and am an idiot. I was hitting F7 to test instead of F8, and thus only running the one frame.