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Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Sorry, it's hard to explain in English, even with a translator.
As I said, I need to get a strictly pixelated font (with accurately/straight edges, as shown in the first image above). I have an old apk file, from which I took a screenshot where such a font was displayed correctly. Build around 2019. The "smooth resizing" mode deform the edges of the font in any state. Resolution (480x240). I tried changing the display mode, it doesn't help.
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There are a lot of graphic files from Date Elements that have a strictly defined location on my hard drive. Is it possible to load them to the mfa file?
In order to recreate this problem, you can create 50 active picture (I have so many of them on the frame), add a button after which each of them should start downloading, and compile to android.
I am sure that all this uses the resources of the phone heavily. I can only provide a link to the old version of the application from the Google store, and same application but compiled in the new version of the CTF.
I checked the old and new versions of my android app again. I apologize for the Text, as it turned out it works properly. But I am again confused by the strong delays of the application. It`s hard to explain. The situation is... in the application for hosting most of the graphic resources i used Data Elements, then load them in frame by Active Picture.
If you load them one by one into the frame, then there is no problem. But there is a button, after pressing which at the same time should load 15 Active Picture. The old version of the application after clicking the button loaded them pretty quickly. In the new version, after pressing the button, the action is performed only after 2-3 seconds.
Now with the active object everything is fine(292.14), but there was a problem with the text. It does not go into pixel mode. Reveal itself a strong decrease in the speed of work the application, this was not with previous versions CTF.
My android application uses pixel style. Application components are built on the "Active Picture", downloadable from "Data Elements". The problem is that now I cannot export the application in the same pixel style. Now either the interface is blurred, or the Active Picture.
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As you can see in the picture, the "Smooth Resize" switch does not help to fix the problem. I tried to reinstall CTF and Android exporter, it also had no effect.
I have exactly the same mistake, I'm trying to deal with it all day. The only thing I noticed is that if you remove the AdMob component from the frame, the error disappears. By the way, my App ID, and ID reward for the video is written correctly. Before the upgrade worked without problems.
Hello everyone. Tell me there is no way to improve the quality of the screenshots somehow? I'm developing a simple DressUp game. The resulting model can be saved to the device's memory, but the quality of the resulting image is much worse(compression artifacts) than that created by a manual screenshot.