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I just finished my game and after testing i realized that sometimes or about 50% the buttons are not going on touch click to the next level ( next frame or frame number ). Instead it jumps to the end of the game ... hmmm. Not always but too often. The buttons have enough space for the fingers so there is no double action. Any ideas to this issue ? I have only Android 6 for testing available so i dont know if this happends also on < then 6.
Normally the images alignment are working perfect when going to fullscreen. I think you made a scale mistake anywhere. Did you tried the normal image size and then go to fullscreen with a 1.0 scale ? If this works you can go to the next step with 50% image size and then scale it to 2.0.
Regarding the embedding. Search on Big G. for embed html + javascript. There is a lot out there. But step after step
Scrolling via mouse. Set a new condition and point it to eg a flag. So if flag 1 is active set window to y coordinate or the mouse or a value. Here is a little help to play with mouse and scrolling each for themself.
-> New Condition -> The Mouse Pointer and Keyboard ( Choose here what you like ) -> Go now to the Storyboard Controls -> Right click -> Scrolling ( Here you choose what you like as well )
Because your questions are confusing me i think this will help you on your way.
Thanks for checking but i think you did not realized that the flippers are different. In the preview the right one is harder then the left one ( for whatever reason ) and after building and uploading to the server the oppsite happends, the left one is harder then the right one. Check also the angle of the both flippers, please. I have the latest updates so far. Of course it looks the same but as you know when working several hours on a game you realize it maybe at the 2nd or 3rd view. As i said and after testing all again. It is "slightly" different. And when you check it you will agree with me. Maybe something about the normal and developer version ? I have the normal 2.5 version.
I have figured it out how to use the multiple touch on an object. Called: A touch on an object is active ( number ) is the correct thing for my game.
Now i have 2 flipper for a pinball. All works fine ( also with the keyboard arrows ) except that when i like touching the 2 touch objects ( One for each flipper ) at once so that the both flippers can rescue the ball for example. Only one at the same time touching is possible. With the arrows on the keyboard i can play both at the same time.
I am also looking for a solution for this ... I tried
New Condition ( both together ) ------ User clicks with left mouse button on .png and Repeat while left mouse key is pressed ------ But this doesnt work ... hmmm - The software is saying that there is no error. -
Maybe i have overseen something but after building and uploading it seems like that the physics are slightly different then in the clickteam software preview ? Not so nice and stable. Is this possible or what is my mistake ? It is just a little test game without huge graphics and no audio. So ... ? hmmm ...
i could simply copy and paste a lot of codes from other forum sites which you will find on Big G. - The problem is that this is not a good idea doing this because it can cause trouble. So simply go on the javascript forums. Simply copy and paste and change the colours you like. It is very very simple to do this. Paste the js code in your html page in the body. Anywhere you like.
After finishing the first Breakout Game now its time to built a physics pinball Great So i added 2 joints to the flippers and gave them positive and negative torque so it works all fine. But while the right one is perfect strong the left flipper is a bit flappy. That means it is not so strong as the other and has different feelings. I checked everything several times and all is the same. So i tried a second physics engine ( maybe that is the problem ? ) now with the 2nd engine the flipper goes out of the play area. Hmmm ...
Always -> Set X position to XMouse ( Mouse movement works ) But when adding "Select movement from the paddle" ( Eight Directions ) it dont works with the keyboard.
When deleting the XMouse it works with the keyboard but no longer with the mouse.
Hello Dex - Thanks for the reply. I think your solution is only for the html page itself but i have the text inside the game. Maybe i missundrstood something in general ?
I tried to add a simple text "Level 1 / 10 " on the top next to the border but after building and uploading and testing i realized that the position of the text is different in FF and Chrome. About 4 Pixel. I tried to make the text centered but also no perfect result. Hmmm ... ? I am confused. Any ideas to this ?
Hello - I have read several times this article and tried a lot but something is always missing.
Please login to see this link.
It is too confusing for beginners. So is there any demo .mfa file available for this issue to learn this instead of only reading ? I think there are many new users who are confused with this.
What would be nice:
2 - 3 languages with several text in several frames ( Buttons, Strings etc .... ) Choose language and save it for later automatically. Choose language by dropdown with country flags included. Save all languages in 1 file.
I am trying to get a ball rolling or start a path movement inside along a tube when entering the tube. Outside the tube is the ball still bouncing against the tube. The normal ball movement is bounce in the game. Without physics at the moment. Should look like in a pinball game when a ball is entering a looping ramp.
I tried it but it is a buggy thing when the paddle stops on different positions. This is not the perfect solution. It must be something like this. But i did not figured it out.
If paddle overlaps with left border object set position from paddle to XX XX insert into same condition also if paddle long >=1
Something like that but this is not working ... hmmmm
Or maybe there is also another way instead of set position maybe Substract 1 cm position from left / right
( simple collides and bouncing is also not working ... but why? Anything with the action point from the border object ? )