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Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Hello! By default Physics - 8 dir. movement has inertia. I mean when im trying to make a turn (right, left, up, down) my Active Object more looks like a tank than a human. For example: Non physicsal movement - 8 direction is turning around right in place. Is there any way to make physical 8 dir. movement turn in place without any inertion?
Hello! Can you help me? Lets say i have Random global value from 1 to 10. Also i have 10 Objects to create with Alterable ID's from 1 to 10. Every click set "random global" to Random from 1 to 10. When "random global" = to Alterable ID, game create an Object with equal Alterable ID, this works fine. What i am trying to figure out is how i can apply a cooldown for each Object. I mean If Object been created "TheGame" must avoid creating him for 5 or more clicks, any tips?
I had the same with an IOS game in the past. 10-20 downloads, but after implementing Game Center, it went to 5000+ downloads. it's all what people want..
Really? Right after you've added GPG Achievements?