My game was using about 1.8 gig, so I edited sprites and animation and now it's using 1.5 gig and there is no blinking. It helped, thank you!!
Is not 1.5 gig limitation too much though? I mean, is it a norm in game industry? According to steam survey, only 5.24% of its users use system with 2 GB RAM or less, so the limitation makes even less sense. I'm new to this topic, so I'm just genially want to know more about this.
Posts by anton88
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Hello,
I've made several 3 seconds long animated actives objects. Placed them on two different layers for parallax effect and now they blink (disappear for a couple of milliseconds).
It seems like the problem is in using layers. When I made only one layer visible,all blinking has stopped. Does it mean I can use animation only within one layer? It can't be , right?
Frame rate is stable 60fps, so it's not performance issue, then what's a problem? Please help.I tried changing window settings, layer's "x coefficient" back to 1.0 and restarting Clickteam app, but the problem persists.
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wow, that's great to hear! Another reason to use Fusion. Thank you for info Christian_Wheel !!
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Hello everyone!
I heard that using sprite sheets can greatly improve game performance. Is it true for ct fusion 2.5? I'm asking because for me it's easier to make and import separate frames,rather then to deal with sprite sheets. However if it does improve frame stability and such, than I'm eager to adjust to new ways.
In case it's important to know, I'm planing to develop commercial adventure game in 1920*1080 with many art objects and animations. -
Hello!
I want to create slow motion effect in a game. For example, whenever a gamer shots a bullet, everything goes slow (like in "Superhot" game). I could not find any tutorial on this subject on internet, so does anybody know how to do it or is it even possible with Clickteam Fusion?
My only idea of doing that is to slow every object manually, though It would be great to be able to slow everything at once. -
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Clickteam proudly shows huge list of commercial games made with Fusion 2.5. However I often see a criticism that many if not all those games would not be possible without 3rd party extensions or hired programmers for port and game optimization. So what's possible to make with the official Clickteam products? Is there any examples of steam or mobile games, which used official products ONLY? Or do you think all this criticism is unreasonable?