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RhysD thanks for the example loved the scale effect.
danworth the problem was indeed in bonus loop , but doesn't understand why since the onloop was inactive ... but it's SOLVED
zip2kx it's solved... maybe the problem was calling start loop that doesn't have a onloop ... since when i removed the call to BonusLoop it worked again .... what is strange because line 23 was a copy of line 22 initially -_-
Hi! thanks for your anwsers i tried without the collision detection, and tried in a foreach loop it happens the same.... if i move the destroy to line 22 all goes well... they have independent hp , all start with 20, if they get hit they get -10 . if one gets hit is hp is 10 and the rest is 20... I don't understand this behaviour ...
Hey ppl! Need your help ... PLEASE T___T Please login to see this attachment.
why is this destroing all enemys instead of just one? it should be only when hp <= 0 when the destroy enemy was in 22 it killed only one already tried with foreach ....