Posts by Leyonkungen

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    Hi,

    I'm trying to make a metroidvania, and im completely stuck on the spawning more of the same enemy. It's a very simple enemy with a rectangle in front of it that checks for the player.
    So first i just tried to add every event in the enemy behavior, creating a new rectangle and movements for each clone. But the rectangles keep behaving weird and always stuck on the latest clone.
    Then i read that if you create the enemy and the rectangle/healthbars or whatever in the same event they become "linked/unique" to each other.
    So my idea now was to just use spawnpoints and each spawnpoint create a certain enemy at the start of the stage/frame. But i have no idea how to do that or is there a better solution?
    And yes i could ofc do a create event for each spawnpoint but it just feels like it should be a better way.
    Yes I'm pretty new at this and sorry if there is a thread at this but i just couldnt find one for my problem :(

    Help is really appreciated!