Posts by Raok

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    I am creating a game using lacewing and its going really well! I have ran into an issue. Hacking.
    Every online game runs into that issue eventually. I would like to find out what measures I could take to prevent players from cheating.
    How could I prevent the changing of IDs or Values? How could I possibly detect players doing this via a lacewing server?
    This is a really tricky area but it needs to be addressed.
    Thanks for any information, RoaK

    I am creating an online game and I am running into the issue of people spamming symbols and other characters into their names. Is there a way I can restrict what people can add to the string that is used as their name? I would like to prevent people from pasting a character in as well. I am currently using an Editbox as the method of input but any other alternatives should be fine!
    Thanks for any help on this topic!

    My game requires that players can wear different clothing. This would also need to appear on everyone's screen through lacewing. I have experimented with having an Active object for each clothing with all its animations and creating / positioning them through an ID system. This system seems to not work and be very inefficient. Does anyone help any advice or help with this? I also need this system to be very expandable because there will be hundreds of clothing types.
    Thanks for any help!

    Okay thanks for this information. How would lacewing deal with multiple message being sent at the same time from different clients? Some of these messages need to be relayed back to a channel, so would the server get confused and sent it to the wrong channel?
    Also would a server being created with Fusion's event editor be able to work the same way? I have a good amount of experience with this buy I haven't been able to know how it will handle many message being sent to it at once. I am predicting that there could be at least 100 messages being sent to the server at any one time.
    Thanks for any information on this topic!

    I have been working a game since October of 2017 and I have made a lot of progress with it! One thing that I am seeing as a possible issue is the game is an MMO. This means they game could have thousands of people on at once. Could a Lacewing server handel this? Also what if people are sending messages to the server, would the server get confused and not process them all correctly?
    I would like a response as quick as possible!
    Thanks ~ RaoK

    How could I set up a system where players can purchase something within my game via Paypal.
    I would love to see a paypal extension but I know it can't be that simple. I have heard that the GET object can help with this but I have no clue how that object even works.
    Could someone send me an MFA or some sort of tutorial? That would be really good!

    I would love to implement IAPs through steam into my game! I have looked through the steamworks extension and could't find anything on IAPs...
    Now sure how something like this could be done through fusion but I hope it can be done!
    If steam can't do IAP's through fusion than is there any alternative? Such as paypal?
    If anyone has any info on this topic please tell me!
    Thanks for any help I can possible get!
    ~ RaoK

    How can I get my game to run on other resolutions other than 1920x1080 while retaining perfect visuals? I have tried to run the game on a 1366x768 monitor and it looks really choppy and bad. I have also turned on the anti-aliasing and it looks way to blurry.

    What I want it to do it detect the users resolution and divide it but 2 or 3 until it is pixel perfect
    Than set it the frame size to that resolution and then go into full screen...

    Is this method at all possible or efficient?
    Thanks for any help I can get!

    I want to make a system where a player can chat through Lacewing. That is pretty simple but the making issue I am having with how the chat is presented to the player...
    I need a system that can allow the player to drag the chat GUI down from the top of the screen like this gif...
    Please login to see this attachment.
    The strings need to move up to allow for room for another string when the players chat with each other but since the GUI can be dragged up and down the strings also need to be cable of staying on the GUI when dragged up or down...
    How could I get this system to work? Ever thing I try tends to either get the strings to overlap or they just don't seem to follow the GUI...
    Thanks for any help - Raok

    I have a game where players can edit worlds over lacewing... When a player enters a world I need the world to be sent from the server and loaded by the client. I also need the world to be saved as people place or remove blocks. Also this needs to happen with many, many, many worlds at once. How could I do this? I have tried making an array type system but that didn't work at all... I was thinking maybe some sort of SQL database online but I'm not sure if that would work either... also might I mention these worlds can't be saved on players PC's because they could edit the file or delete it. My game is pretty large task but this is the only thing I'm having issues with...