Posts by fiaful

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    Hi Schrodinger... Hey man! you save my day! thank you very much!

    I've increased the size of my frame to the background size and it worked (keeping the size of the smaller app and scrolling still works)!

    obviously I did not understand the real meaning of virtual width and virtual height ... but at this point ... what do they need? I thought they were used to allow scrolling but if it works anyway I do not know what they are doing ...

    If you want to help me understand ... otherwise thank you infinitely anyway! my problem is resolved!

    Thank you very much for the answer! I can't make frame area bigger becouse my levels are very big and so I need scrolling... (this is a small sample only)

    And I can't use active object becouse I need to hole the level, and only way I know is paste over an image of type "not obstacle" (I think is't possible obtain the same result with active object... Please correct me if I'm wrong)

    My target platform is Android, so any Surface based solution is not possible for me...

    Any idea?

    Hi clickteam community! :)

    I have a very big problem with Collision mask > Is obstacle...

    In the virtual frame, if I check coordinates outside of the real frame, this function returns false even if under the coordinates there is an obstacle! (whether the coordinates I verify are right after the frame or below the frame)

    please see the attached example for greater clarity...


    please help me... I'm currently using Fusion 2.5 Build R286.6

    thank you in advance for any help

    P.S. I was wrong and I posted this post even in the forum of old products ... sorry so much!

    Hi clickteam community! :)

    I have a very big problem with Collision mask > Is obstacle...

    In the virtual frame, if I check coordinates outside of the real frame, this function returns false even if under the coordinates there is an obstacle! (whether the coordinates I verify are right after the frame or below the frame)

    please see the attached example for greater clarity...


    please help me... I'm currently using Fusion 2.5 Build R286.6

    thank you in advance for any help

    Hi there!

    Now I try to explain to me ... I want to make a game with 100 levels, all levels will have some common objects (the player, some enemies, parts of the scenario, etc.) ... there is a way to put all these common objects in a specific frame, and import them into the current level at runtime frame?
    otherwise ... what is the best way to do this thing?

    Thanks for any response

    maybe I explained wrong ...

    I bought a few weeks ago, the standard version of Fusion 2.5 (with the exporter for Android, both non-steam), and now I want to purchase the Developer version.
    I read that the purchase price of the Developer version you can subtract the price of the standard version already purchased ...
    how can I do?

    I have already tried several times to enter requests in the support page> contact-us> update discount request

    but I have not received any response.

    I'm in Italy, so I selected the European Union ...

    thank you

    Hi!

    I bought a little time ago Fusion 2.5 and Android Exporter ... I would like to upgrade to the Developer version of Fusion... can I have a discount voucher?

    I sent a request for an upgrade (three times), but not heard anything back yet...

    Thanks in advance