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Hi. There is topic on Reddit with complicated questions from the Clickteam developer. I asked to write his questions on this forum but he cannot create topics as it says that forum account should be approved by moderators.
A lot of things can make game to crash. Infinite loops, for example.
But, you said your project is big and Clickteam also crashes. So I suppose you are out memory. Probably you are using very big sprites with tons of animations.
FNaF game? Try to deactivate parts of code and find that crasher condition. Or maybe uncheck "Create on start" for every object you don't need on start. Create objects only when you need them and destroy objects when you don't need them.
You can't create objects that doesn't exist on current frame. So basically you have two options:
1) copy paste
2) use "Include another frame" option in frame properties. Choose one frame to be universal for all other frames. Put there all objects and now you can use them. In my case universal frame is "Pause menu".
But I think I can get the window height and width using the built-in default features, so I'm not sure if the Window Control object is needed. I'll try it and update this post.
+ LoopIndex("loop") = Len(string$( "String" )) - 1 String 2 : Set alterable string to Str$(Val(temp_num( "String" )) / 1)
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Some context. So, i parse each symbol from left to right using "loop". If current symbol is 1-9 (value) or "0" (string) I add it into alterable string value "temp_num". So, now I got only numbers in "temp_num". Like 00244. To get 244 just divide 00244 by 1
"0" should be checked as string not as value, because any letter as value is equal to 0.
Use window control extension. It can get device screen width and height.
Calculate screen ratio "(screen width*1.0)/screen height"
And that's it. You now can divide devices by screen ratio. I'd say 1.78 is divider (16:9 most probably tablet or very old phone). The lower number means it's tablet, the higher is phone. The most easiest way.