Hello Totally2d,
one approach could be to use an active object to display the background image. Every active object has animations, so you can set a different background image for each frame of an animation, and at the beginnig of the app ( event: start frame ) set a random frame number for that animation.
You could even use the active object directions, and assign a different image for each of the 32 directions, and set a random direction for that active object when the app starts.
I hope this makes sense to you.
Regards,
Sergio
Hey, thank you.
I think I understand. Let me give it a short and see if I understood.
I'll come back with an update, whenever tested this.
Again, thank you.