Posts by ZeoliteGod

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    I want to make a lantern that smoothly follows the player but doesn't go on top of it, Basically a thing that trails behind and stays a certain distance away. I don't know if this helps answer but I'm using the built in eight direction movement.

    I'm not talking about the kind where you look at the player diagonally, I'm talking about the kind where you look at the character from the front and the top, like the original Zelda games. I am making an isometric online shooter, and the online part is not too difficult, but the way my collsions are set up it would be difficult to make. My character has a sprite object and he has a collision object. The collision object allows the character to slightly overlap walls because its smaller than the player sprite.

    What I'm asking is if there is a way I could make this one object, for simplicity's sake. Is there a way to detect how many pixels two objects are overlapping, or is there some sort of engine I could incorporate?
    Thanks for your help!

    I have a top down game where the level is randomly generated and I want to know how to make the enemies path find around walls (Preferably using the normal or advanced path finding object) to the player, and track how much HP the enemy has (ID's maybe?). I would be super grateful for help with this because i just started working with Click-team about a year ago, and I'm not incredibly good with it yet.