Display MoreHere's an example of my game, running in Windows, with the anti-alias setting off (on the left) and on (on the right):
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I've zoomed in on the screenshots for both. The one on the right is noticably blurry right, so that is with anti-alias on. But the one on the left, while sharper, is still a bit blurry ... why is that? In my case I have a laptop with a high DPI screen. My scale settings are set to 175% otherwise text and icons are super tiny, and it is this scale up done by windows that adds that bit of blur. On my screen, the image on the left does not seem blurry unless you really look closely, or zoom in like I have here. I could work around this by setting my screen resolution lower so I can have a scale of 100% but even then the H/W would scale up the displayed image to fill the laptop screen with some anti-aliasing going on.
In your case, if you see blur with it off I suspect your device is doing something similar. You should find it more noticable if you set anti-aliasing on in Fusion.
You can improve this by going with the scheme you had started with, where pixels are 2x2 and that will likely look sharp on devices with that resolution. On devices with a different resolution you will get some resize blur again so you're never going to be 100% in control of that.
Fusion does give you an option to not resize the window, but instead increase or decrease the size of the frame to match the size of the window. This will result in some part of your screen being truncated or having more visible space (and graphics appearing smaller). You could try to move things about to minimise but I don't think it is worth going down this route as there is only so much you could accommodate for in this scenario.
I figured out that it's probably just my screen being unfortunate, because if I screenshot it, it shows it as fine, I don't have too many resolutions available on my system for some reason