Posts by MMF

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    Hello, I'm building my applications in DirectX11, but on a few occasions I've noticed the text alignment is different between the viewport and the editor on some fonts (can't replicate with the default 'Tahoma'), I noticed that this is because of me using Direct3D 11, will this ever be fixed? It can slow down implementing UI. :) In this example I'm using Eigerdals Heavy, however, I have also encountered this issue with the Windows 10 font 'Bahnschrift' (using a version converted to Static, as D3D11 doesn't currently support variable fonts).

    D3D9
    Please login to see this attachment.
    D3D11
    Please login to see this attachment.
    Comparison
    Please login to see this attachment.

    Is there a way to render strings at the window resolution instead of the application resolution? I have a game that uses an application resolution of 640x480 for aesthetic reasons, but the text looks bad when upscaled from 640x480 to 1920x1080, is there a way to render it at the window resolution, so the text appears as it would on a 1080p application?


    Sorry if this is the wrong place to put questions like these, I am new to the CTF forums :)