Posts by Fadzior
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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I'm afraid these types of threads are unnecessary, developers give no sign of life
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Create a "Ctrl+1" shortcut key: -
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swap the order of events so that the object is created first and then the direction is set
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It is explained in this mfa
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I tested the performance of various events in fusion, events for objects are executed even when there are none in the frame.
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The counter will pop up the number of actives with the value A = 0
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You can use build in function. -
Are there any plans to implement multithreading into fusion?
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There is one cool feature missing that I think could easily be added. Look at (X,Y)
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There are no good tutorials
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I didn't write these things out because I don't know how to do it, just because I think it's very simple to do it in fusion, and since it can be done with events, it would probably be easy to implement it as a built-in function.
48 channels is not enough when you make an advanced game, music, ambient sounds, rustle of wind, fire in the distance, steps of 10 npc (10 channels) etc.
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To remove sound files from the Data Elements window, delete any actions and conditions which call for that specific sound file and then save. Once you have done that close and reopen your project.
If you removed all references to the sound file from your events, the file will no longer appear in Data Elements.
I know this, but are really such tricks necessary to remove samples? I think the "data elements" tab should be upgraded.
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I've been using fusion daily for several years and it is missing some important features, and has some stupid limits.
- Built-in camera that can zoom and rotate the frame
- Removing the limit or better control over the frame size limit , (when we set the virtual size we will create an infinite frame but only to the right and down)
- More shaders per object/layer rather than just one
- More built-in action points per object, this is only possible by creating multiple events and could be built-in
- Built-in object linking for easier selection of objects in events (master and slave objects)
This would allow easy implementation (body parts, enemy weapons, etc.).
- Lights 2D, every engine has some method of lighting , it would be nice for fusion to have its own.
- Expanded audio system, 48 channels is quite limited, it would be useful to set the position of the sound (assigning it to the object, to adjust the volume and pan automatically, depending on the distance from the “player” )
More control over the sound through various effects ( reverb, delay, echo, etc.).
Option to remove sound from the project.
When we call a sound by its name, it will not work when the sound was not started normally before. (Bug)Please login to see this attachment. - Increase in the expression limit
Please login to see this attachment.- Changing “Pi” from a static number to an expression such as: Pi
-More control over selected objects when collision or overlap, (separate events for the first and second object)
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Any d.e.c.o.m.p.i.l.a.t.i.o.n protection is planned for a future update? I don't know why such an important word is banned here. Can suggestions be written here or is it too late to implement them in the next update?