Posts by KimarZuru

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    yeah I probably should have been more specific initially about how the proper file works, the object I want to check if something is fully overlaying it are tiles you can place/delete, and I am doing a check if a placeable object that goes ON the tiles is fully overlapping them. So it has to be pretty versatile and can't be an inverted version of the sprite. I could probably do a system where every space there isn't a tile it places an invisible hitbox but obv I want that to be a last resort for performance and optimization reasons.

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    Of course there's the x overlapping y event, but that is not exactly what I need, lets say with this image here, i want it to only return as 0 when the orange square is FULLY overlapping the active, and if even a pixel is off of it, it returns as 1. I cannot use the coordinates of the sprites corners as in the proper (non sample image) file the [orange] sprite is not square. If there's a way to do it using the sprites default hitbox/image or even an addon that has the functionality somewhere that would be preferred.

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    When you said to use the "set" value instead of " add" it made me realise that if I save the screens position at the start of the movement, change it to " set" and add it to the start of the equation it works, thank you! :]Please login to see this attachment.

    I have this code here that is supposed to pan when you hold the middle mouse, the same as it would in the actual frame editor. Currently it doesn't work properly and drifts even when the mouse has stopped, and while I know why it's happening I'm not that experienced with clickteam so I don't know how to fix it. (1: The code currently used in clickteam, 2: What it currently does in clickteam, 3: How I would like it to work)

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