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The app is not closed when it is in background state, it's paused and sounds are also paused. You can use the Android Plus object to detect when the app return from pause and do your stuff, like reboot the app if you want to simulate a "close". But keep in mind that an app should never be closed when put in background state by an user. Apps must be closed by the user himself, using the true close function from his device.
No, the sounds doesnt pause, the all musics / sounds continuing to play even if its in pause mode as you said
Edit: okai i just needed to uncheck a sound option from app properties works but so buggy sometimes music pauses sometimes not then the game being frozen fully while the music plays when the app returned from pause, i dont prefer this zzz
I think this is pretty important bug that i found;
shortly, there are 3 main buttons on the bottom which is default android navigation buttons, when you close the game via 1st button (back button) or 2nd button (main menu button), the game/app terminates/closes well and when we launch the game again everything very well works but when you close via pressing 3rd button (the app list button) and wait there 1-2 seconds and then open the game back, literally the whole touch screen freezes, its not about Multiple Touch ext nor "User clicks with left button" event, just the whole touch screen freezes completely on the app for no reason i hope this bug will be fixed cuz rlly annoying thingy to happen-
Here's vid showing the bug on a notepad app which made with ctf (i also have another game which is experiencing same bug too) : Please login to see this media element.
About GPG extensions, recently google doesnt allows user to upload aab files that has v1 sdk of GPG which is current ctf GPG extension uses. Is there any chance it would be fixed at next 296 build?
Hi! There will be a feature about using/putting effects on layers for important effects? like putting "subtract" effect to layer. if yes, when this feature can come/be added?