Any idea when the registration codes will be available again? I'm attempting to reinstall my Android Exporter but didn't document that.
Posts by empireforking
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Any clue what to do here? Devices impacted range from Android 12-Android 14, SDK 31-34 but not "every" device with those OS or SDK details has this issue.
I've done a bunch of research and the most I've gathered is "libc.so" is related to Java.
Any assistance would be greatly appreciated!!!
backtrace:
#00 pc 0x0000000000015615 /data/app/~~uSRyij_GC9Fo5-_ScSFJWQ==/com.richcoast.kinglucha-zDAmAx2ZvtddeDI5cAdb-w==/split_config.x86_64.apk!libRuntimeNative.so (CColMask::orIt(short*, CMask*, int, int, bool)+1381) (BuildId: af85b5bdb9c7a23dd0ae95ee495888a8903baf66)
#01 pc 0x0000000000015062 /data/app/~~uSRyij_GC9Fo5-_ScSFJWQ==/com.richcoast.kinglucha-zDAmAx2ZvtddeDI5cAdb-w==/split_config.x86_64.apk!libRuntimeNative.so (CColMask::orMask(CMask*, int, int, int, int)+66) (BuildId: af85b5bdb9c7a23dd0ae95ee495888a8903baf66)
#02 pc 0x00000000003a03ab /apex/Please login to see this link. (art_quick_generic_jni_trampoline+219)
#03 pc 0x000000000038d0f5 /apex/Please login to see this link. (nterp_helper+5805)
#04 pc 0x00000000000cd23c /data/app/~~uSRyij_GC9Fo5-_ScSFJWQ==/com.richcoast.kinglucha-zDAmAx2ZvtddeDI5cAdb-w==/oat/x86_64/base.vdex (RunLoop.CRun.redrawLevel+2976)
#05 pc 0x000000000038c8e0 /apex/Please login to see this link. (nterp_helper+3736)
#06 pc 0x00000000000c83e0 /data/app/~~uSRyij_GC9Fo5-_ScSFJWQ==/com.richcoast.kinglucha-zDAmAx2ZvtddeDI5cAdb-w==/oat/x86_64/base.vdex (RunLoop.CRun.initRunLoop+76)
#07 pc 0x000000000038c8e0 /apex/Please login to see this link. (nterp_helper+3736)
#08 pc 0x000000000009a57a /data/app/~~uSRyij_GC9Fo5-_ScSFJWQ==/com.richcoast.kinglucha-zDAmAx2ZvtddeDI5cAdb-w==/oat/x86_64/base.vdex (Application.CRunApp.startTheFrame+410)
#09 pc 0x000000000038c8e0 /apex/Please login to see this link. (nterp_helper+3736)
#10 pc 0x000000000009a262 /data/app/~~uSRyij_GC9Fo5-_ScSFJWQ==/com.richcoast.kinglucha-zDAmAx2ZvtddeDI5cAdb-w==/oat/x86_64/base.vdex (Application.CRunApp.playApplication+342)
#11 pc 0x000000000038c8e0 /apex/Please login to see this link. (nterp_helper+3736)
#12 pc 0x000000000009ee5e /data/app/~~uSRyij_GC9Fo5-_ScSFJWQ==/com.richcoast.kinglucha-zDAmAx2ZvtddeDI5cAdb-w==/oat/x86_64/base.vdex (Application.CRunTimerTask.run+50)
#13 pc 0x0000000002076ea6 /memfd:jit-zygote-cache (android.os.Handler.dispatchMessage+86)
#14 pc 0x000000000038c945 /apex/Please login to see this link. (nterp_helper+3837)
#15 pc 0x00000000004595f6 /system/framework/framework.jar (android.os.Looper.loopOnce+334)
#16 pc 0x00000000020935c6 /memfd:jit-zygote-cache (android.os.Looper.loop+550)
#17 pc 0x000000000038baed /apex/Please login to see this link. (nterp_helper+165)
#18 pc 0x00000000001c8a1e /system/framework/framework.jar (android.app.ActivityThread.main+202)
#19 pc 0x00000000003953f6 /apex/Please login to see this link. (art_quick_invoke_static_stub+806)
#20 pc 0x000000000041da89 /apex/Please login to see this link. (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+233)
#21 pc 0x00000000008194c2 /apex/Please login to see this link. (_jobject* art::InvokeMethod<(art::PointerSize)8>(art::ScopedObjectAccessAlreadyRunnable const&, _jobject*, _jobject*, _jobject*, unsigned long)+1442)
#22 pc 0x0000000000772698 /apex/Please login to see this link. (art::Method_invoke(_JNIEnv*, _jobject*, _jobject*, _jobjectArray*)+56)
#23 pc 0x00000000000b5a30 /apex/Please login to see this link. (art_jni_trampoline+144)
#24 pc 0x000000000038c945 /apex/Please login to see this link. (nterp_helper+3837)
#25 pc 0x000000000024a7e2 /system/framework/framework.jar (com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run+22)
#26 pc 0x000000000038d63d /apex/Please login to see this link. (nterp_helper+7157)
#27 pc 0x0000000000250774 /system/framework/framework.jar (com.android.internal.os.ZygoteInit.main+612)
#28 pc 0x00000000003953f6 /apex/Please login to see this link. (art_quick_invoke_static_stub+806)
#29 pc 0x000000000041da89 /apex/Please login to see this link. (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+233)
#30 pc 0x0000000000819e71 /apex/Please login to see this link. (art::JValue art::InvokeWithVarArgs<art::ArtMethod*>(art::ScopedObjectAccessAlreadyRunnable const&, _jobject*, art::ArtMethod*, __va_list_tag*)+465)
#31 pc 0x00000000006ce81c /apex/Please login to see this link. (art::JNI<true>::CallStaticVoidMethodV(_JNIEnv*, _jclass*, _jmethodID*, __va_list_tag*)+620)
#32 pc 0x00000000000d2884 /system/lib64/libandroid_runtime.so (_JNIEnv::CallStaticVoidMethod(_jclass*, _jmethodID*, ...)+164)
#33 pc 0x00000000000def81 /system/lib64/libandroid_runtime.so (android::AndroidRuntime::start(char const*, android::Vector<android::String8> const&, bool)+865)
#34 pc 0x0000000000002f9f /system/bin/app_process64 (main+1599)
#35 pc 0x000000000004ffb9 /apex/com.android.runtime/lib64/bionic/libc.so (__libc_init+89) -
Check this forum post I made: Please login to see this link.
Sorry I'm just seeing this!!! I have no idea what happened, but I called it quits that night and the next day it worked without issue. I'm now having a google play issue regarding "native crash" Are you much familiar with these issues?! And thanks for the help!!!
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I created the entire app in fusion 2.5. This is my second app. The first app is perfect, zero issues and the upload process was easy, but this second app is giving me issues. A total of 14 "native crash" issues flagged by Google (Crashes and ANR) and every single one is the same issue; after the 3rd frame, the app crashes. Any input on where to start to fix this? I have the error logs (logcat) for each device but I'm much more of an artist than I am a programmer so it's all a foreign language to me. Thanks in advanced for any assistance.
For additional detail; I didn't actually code anything myself. I did everything through the "event editor."
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Should we still be using these exact details (SDK Verison 31 for example?) It seems some updates have occurred since this was posted.
I followed your steps and got "Unresolved reference: VERSION_1_8" in Android Studio. Any idea what caused this? -
Any update on this? I'm getting the same error. I confirmed my paths are correct and I have the most recent Android Studio, Java and Gradle as of the past hour. I checked the Gradle site for compatibility and everything lines up correctly now.