Posts by empireforking

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    By the way, you could edit the Fusion generated html page of the application, and change the line where the Clickteam logo is loaded, and substitute that logo with your one - or delete it completely.

    Thank you for replying!! Quick question regarding this part because I'm absolutely interested; how do I do this? That's basically what I was looking for. Is it done in fusion prior to build? I'm good with HTML but don't see anywhere to access/update such code. I double checked the build folder also and don't see anything there either. Thanks again bro!


    ***update*** I found it!! That's amazing info!!! Thank you!!! This is exactly what I was looking for initially and now have two great paths. Thank you for replying and thank you to the Aenever also. Thanks guys!!

    I fixed it!!! I selected "click to launch in full screen" and it's absolutely perfect. Try it and see if it works for you. The only knock is it seems to not play at all in a "mini screen" like my original screen shot but for my game and I believe yours, that's perfect


    Please login to see this attachment.

    Maybe it's my browser. I went to your page (brilliant work by the way!!! top tier!!!) and your boxing game has it too when full size.

    Please login to see this attachment.

    Amazing!! Thank you!!! That resolved about 98% of my issue but now when I make it full screen in itch.io, there's a greyish/white bar at the bottom of the screen. Any idea where that's coming from and/or how to fix it? I tried to play with the height/width attributers in itch.io and they didn't make a different. I even made them extremely odd and out of proportion but same. When it's not full screen, the bar isn't there at all and everything works perfectly. I could technically remove the full screen option but gamers enjoy that for sure.

    I attached screen shots and thanks again!!!

    Please login to see this attachment.Please login to see this attachment.

    I've decided to put my games on itch.io and it's suuuuuuuuuper easy and super dope!!! I absolutely love it but when you make the game full screen, there's a massive 'tag' right below my game, basically mid screen for Click Team lol I looked at all of the options and settings in click team but don't see how to get rid of that. Any advice here? I included a screen shot. Thanks in advanced!!!

    Please login to see this attachment.

    Any clue what to do here? Devices impacted range from Android 12-Android 14, SDK 31-34 but not "every" device with those OS or SDK details has this issue.

    I've done a bunch of research and the most I've gathered is "libc.so" is related to Java.

    Any assistance would be greatly appreciated!!!

    backtrace:
    #00 pc 0x0000000000015615 /data/app/~~uSRyij_GC9Fo5-_ScSFJWQ==/com.richcoast.kinglucha-zDAmAx2ZvtddeDI5cAdb-w==/split_config.x86_64.apk!libRuntimeNative.so (CColMask::orIt(short*, CMask*, int, int, bool)+1381) (BuildId: af85b5bdb9c7a23dd0ae95ee495888a8903baf66)
    #01 pc 0x0000000000015062 /data/app/~~uSRyij_GC9Fo5-_ScSFJWQ==/com.richcoast.kinglucha-zDAmAx2ZvtddeDI5cAdb-w==/split_config.x86_64.apk!libRuntimeNative.so (CColMask::orMask(CMask*, int, int, int, int)+66) (BuildId: af85b5bdb9c7a23dd0ae95ee495888a8903baf66)
    #02 pc 0x00000000003a03ab /apex/Please login to see this link. (art_quick_generic_jni_trampoline+219)
    #03 pc 0x000000000038d0f5 /apex/Please login to see this link. (nterp_helper+5805)
    #04 pc 0x00000000000cd23c /data/app/~~uSRyij_GC9Fo5-_ScSFJWQ==/com.richcoast.kinglucha-zDAmAx2ZvtddeDI5cAdb-w==/oat/x86_64/base.vdex (RunLoop.CRun.redrawLevel+2976)
    #05 pc 0x000000000038c8e0 /apex/Please login to see this link. (nterp_helper+3736)
    #06 pc 0x00000000000c83e0 /data/app/~~uSRyij_GC9Fo5-_ScSFJWQ==/com.richcoast.kinglucha-zDAmAx2ZvtddeDI5cAdb-w==/oat/x86_64/base.vdex (RunLoop.CRun.initRunLoop+76)
    #07 pc 0x000000000038c8e0 /apex/Please login to see this link. (nterp_helper+3736)
    #08 pc 0x000000000009a57a /data/app/~~uSRyij_GC9Fo5-_ScSFJWQ==/com.richcoast.kinglucha-zDAmAx2ZvtddeDI5cAdb-w==/oat/x86_64/base.vdex (Application.CRunApp.startTheFrame+410)
    #09 pc 0x000000000038c8e0 /apex/Please login to see this link. (nterp_helper+3736)
    #10 pc 0x000000000009a262 /data/app/~~uSRyij_GC9Fo5-_ScSFJWQ==/com.richcoast.kinglucha-zDAmAx2ZvtddeDI5cAdb-w==/oat/x86_64/base.vdex (Application.CRunApp.playApplication+342)
    #11 pc 0x000000000038c8e0 /apex/Please login to see this link. (nterp_helper+3736)
    #12 pc 0x000000000009ee5e /data/app/~~uSRyij_GC9Fo5-_ScSFJWQ==/com.richcoast.kinglucha-zDAmAx2ZvtddeDI5cAdb-w==/oat/x86_64/base.vdex (Application.CRunTimerTask.run+50)
    #13 pc 0x0000000002076ea6 /memfd:jit-zygote-cache (android.os.Handler.dispatchMessage+86)
    #14 pc 0x000000000038c945 /apex/Please login to see this link. (nterp_helper+3837)
    #15 pc 0x00000000004595f6 /system/framework/framework.jar (android.os.Looper.loopOnce+334)
    #16 pc 0x00000000020935c6 /memfd:jit-zygote-cache (android.os.Looper.loop+550)
    #17 pc 0x000000000038baed /apex/Please login to see this link. (nterp_helper+165)
    #18 pc 0x00000000001c8a1e /system/framework/framework.jar (android.app.ActivityThread.main+202)
    #19 pc 0x00000000003953f6 /apex/Please login to see this link. (art_quick_invoke_static_stub+806)
    #20 pc 0x000000000041da89 /apex/Please login to see this link. (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+233)
    #21 pc 0x00000000008194c2 /apex/Please login to see this link. (_jobject* art::InvokeMethod<(art::PointerSize)8>(art::ScopedObjectAccessAlreadyRunnable const&, _jobject*, _jobject*, _jobject*, unsigned long)+1442)
    #22 pc 0x0000000000772698 /apex/Please login to see this link. (art::Method_invoke(_JNIEnv*, _jobject*, _jobject*, _jobjectArray*)+56)
    #23 pc 0x00000000000b5a30 /apex/Please login to see this link. (art_jni_trampoline+144)
    #24 pc 0x000000000038c945 /apex/Please login to see this link. (nterp_helper+3837)
    #25 pc 0x000000000024a7e2 /system/framework/framework.jar (com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run+22)
    #26 pc 0x000000000038d63d /apex/Please login to see this link. (nterp_helper+7157)
    #27 pc 0x0000000000250774 /system/framework/framework.jar (com.android.internal.os.ZygoteInit.main+612)
    #28 pc 0x00000000003953f6 /apex/Please login to see this link. (art_quick_invoke_static_stub+806)
    #29 pc 0x000000000041da89 /apex/Please login to see this link. (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+233)
    #30 pc 0x0000000000819e71 /apex/Please login to see this link. (art::JValue art::InvokeWithVarArgs<art::ArtMethod*>(art::ScopedObjectAccessAlreadyRunnable const&, _jobject*, art::ArtMethod*, __va_list_tag*)+465)
    #31 pc 0x00000000006ce81c /apex/Please login to see this link. (art::JNI<true>::CallStaticVoidMethodV(_JNIEnv*, _jclass*, _jmethodID*, __va_list_tag*)+620)
    #32 pc 0x00000000000d2884 /system/lib64/libandroid_runtime.so (_JNIEnv::CallStaticVoidMethod(_jclass*, _jmethodID*, ...)+164)
    #33 pc 0x00000000000def81 /system/lib64/libandroid_runtime.so (android::AndroidRuntime::start(char const*, android::Vector<android::String8> const&, bool)+865)
    #34 pc 0x0000000000002f9f /system/bin/app_process64 (main+1599)
    #35 pc 0x000000000004ffb9 /apex/com.android.runtime/lib64/bionic/libc.so (__libc_init+89)

    Check this forum post I made: Please login to see this link.

    Sorry I'm just seeing this!!! I have no idea what happened, but I called it quits that night and the next day it worked without issue. I'm now having a google play issue regarding "native crash" Are you much familiar with these issues?! And thanks for the help!!!

    I created the entire app in fusion 2.5. This is my second app. The first app is perfect, zero issues and the upload process was easy, but this second app is giving me issues. A total of 14 "native crash" issues flagged by Google (Crashes and ANR) and every single one is the same issue; after the 3rd frame, the app crashes. Any input on where to start to fix this? I have the error logs (logcat) for each device but I'm much more of an artist than I am a programmer so it's all a foreign language to me. Thanks in advanced for any assistance.

    For additional detail; I didn't actually code anything myself. I did everything through the "event editor."