Posts by OyunKaosu
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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The classic ini object supports every platform right? Can you guys explain to me about it,and how i gonna use it on another platform?
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The classic ini object supports every platform right? Can you guys explain to me about it,and how i gonna use it on another platform?
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A little footage wouldn't be bad acturaly.
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I am having an issue when porting my game to HTML5 that might have to do with this.
Basically I can't run it if some objects are being referenced but they are not created when the frame starts.
However I have no problem in PC at all.
Is there an easy fix?Do you mean you can't run your app cuz some objects didn't created? Also what do u mean by reference?
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Are you using a text object? You probably should check for the "scale" settings.
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So you mean,those objects should exist in the base frame for it.It's so unbelivable,also annoying. Thx btw.
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Eğer ekran kısmından bahsediyorsan frame editöründe aktif objelerini ekranın dışınada taşıyabilirsin.
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Please can anyone help me about it?
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Yes you can move them out of the frame.
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I have a question.In the events i copying to the global events,when i paste it the names of the alterable values,strings and flags of an object shows as "Alterable value/string A or B" and "Flag 0 or 1".How can i make them remain the same when copy and pasting?
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Here is the development help center.In here,everyone can ask questions and get answers about anything they want.Ask your questions about the issues on your applications or about the community in here.And please use it wisely.
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I have an object with some values,strings and/or flags.And I made a copy of that object and changing at least one of the values,strings and/or flags with an event.
Then i made another event that triggers when some of the alterable items matching with the conditions for the object (first or copied).
When the one of the first or copied object matches the conditions the event is triggering for that object (first or copied).
Because of i also used "one action when event loops" condition, that event is working on one of that objects(first or copied).
But it's not working on the other copies even their alterable items are matching with the conditions.
According to my theory,one of the copies of that object's alterable items are already matching with the conditions and because of i used "one action when event loops" condition,the event is not triggers for the other copies of the object.
So I making a request to make that event work for each copy of the object when their alterable items are matches with the conditions even the event has "one action when event loops" condition
The example event i'm talking about:
*alterable value A(active) = 1
*alterable string A(active) = "something"
*Only one action when event loops
-switch flag 1 to on
Re-mentioning my update request.
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U get email notifications from a thread you have subscribed.You can subscribe a thread with the subscribe button,or while sending a post on a thread if the "subscribe thread" is open.
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First thing is,alpha channel and alpha blrnding coeffident aren't for the same purpose.Alpha channel is for the transparent parts of the graphic of the object.Alpha blend coeffident is the amount of transparency of the entire graphic of the object.I'm not sure it's doing anything with the performance but It's up to you to use them for their purpose.
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I don't see any difference between of creating a regular event.
Can you tell or show me how are you even doing it?
And why is it harmful?
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I have an object with some values,strings and/or flags.And I made a copy of that object and changing at least one of the values,strings and/or flags with an event.
Then i made another event that triggers when some of the alterable items matching with the conditions for the object (first or copied).
When the one of the first or copied object matches the conditions the event is triggering for that object (first or copied).
Because of i also used "one action when event loops" condition, that event is working on one of that objects(first or copied).
But it's not working on the other copies even their alterable items are matching with the conditions.
According to my theory,one of the copies of that object's alterable items are already matching with the conditions and because of i used "one action when event loops" condition,the event is not triggers for the other copies of the object.
So I making a request to make that event work for each copy of the object when their alterable items are matches with the conditions even the event has "one action when event loops" condition
The example event i'm talking about:
*alterable value A(active) = 1
*alterable string A(active) = "something"
*Only one action when event loops
-switch flag 1 to on