Posts by DisneyRob

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    I am having an issue with background music in my game.

    It is called WSIM radio, a radio station sim game. and I have eight formats of music. Rock, Oldies, Funk, Jazz, Country, Adult Contemporary, Top 40, and Easy Listening

    well I have created the wav files , and stored them in their respective folders

    Now the music plays, but it sounds like crappola. It is very staticy , with lots of buzzing

    I have tried every format WAV, OGG,MP3, even midi. Some sound better, but still not perfect. I can't eve get midi to play under music

    The files are midi, and then remastered through Wavepad

    Can Anybody out there can help, it would be wrong to have a silent radio station

    I have been tearing my hair out (what is left of it) because this is so basic, and I can not get it to work

    I am trying to get the player's name to appear in other parts of the game

    on the options page there is a place for him to enter his name

    In the game he brings up a letter with his name, but the name doesn't appear

    Here is what I am doing

    Make a global string "player's Name"

    global event always player's name = players name

    on the frame with the letter, I have a string named players name

    on the frame with the letter start of frame player's name = players name (grabbing it from special- global string - players name)

    What is wrong here

    Something tells me I am going to kick myself when I hear what is wrong

    I would like to know hpw to do this

    Y have two sheets of paper , one has various items listed on it, the other has six lines/

    When the player clicks on an item it goes into space one on the other paper.

    The next item he clicks on goes in space two, then three, etc, etc until all spaces are filled up.

    Then when it six is entered, a button appears to move to the next step. (This part I figured out)

    Thanks

    Yes, I learned the hard way. Thanks for the input/ Actually I am saving it all three times. The actual save, and once on two different drives.

    But you are right in the new version (which is going by quicker because of experience) I am able to improve on the old coding.

    Came down to work on my project yesterday

    Computer is a big blank screen

    My C drive crashed

    Had the computer fixed

    Fortunately my Clickteam was on a different drive

    Unfortunately my saved projects were on the "c" drive

    Went to work on my project, can not find it.

    Is it lost forever

    I had about a month into it

    Hate to lose what I did, but if so I guess it is my own fault for not storing it on a different drive.:(

    Finally got it to work the way I wanted it to work

    However another issue arose.

    How can I let MMF know there is an entry in a text box


    What I want is that when the player clicks on a story it enters the first text box.

    Then I want the next time they click on a story, it goes to the second text box, then the third. fourth, and finally the fifth.

    I was looking for a condition that says there is data in the text box. Can not find anything

    Thanks

    Thanks Sergio

    Here is what I am trying to do in detail

    The player enters his office

    In his office he has a police scanner, a computer, a fax machine, and a teletype machine


    I he clicks on one of these machines, (lets use the computer) a computer screen appears with four news stories on it,

    He clicks on story #2 for example

    That story appears on another piece of paper as story #1

    Then he clicks on the fax machine (example)

    A graphic of fax paper comes up with four more stories

    The player clicks on a second story, the paper reappears and now there are two stories. the first and second

    The process repeats until he has four stories.

    After the fourth story is placed.the cursor turns to a newspaper. and he clicks it on the door of his office. And it is sent to the editor.


    I have gotten this far. I have the office. and when the player clicks on a device the graphic of the paper comes up.

    How do i get the variable strings to appear, and how do I transfer them to the "master copy" that will be sent to the editor.

    I kind of think it has something to do with the INI object, but I do no know how to use it.

    Thanks

    I am working on a game that will; have the player putting a newspaper together.

    What I am, attempting is this

    The player can click on various objects, Police Scanner, Fax Machine. Computer. and Printer.

    When they do a list of stories will come up/

    When they click on the story they want. it will move to the listing of the news stories.

    When they player gets five stories, the icon turns into a newscopy. and gets sent to the editor.

    I got as far as bringing up the computer, fax machine. printer , and police scanner.

    And that is all I have.

    How do I store the various stories,

    How do I make different ones show up when the player clicks on the device

    how do I get them displayed,

    how to I get them transfered from the source to to the newscopy.

    Thank you