Is this the end of the Yves & Francois line of tools and indeed Clickteam - seems to have gone unmentioned such a pivotal event unless I missed it?
Posts by Andrew
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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The documentation explains that you will get an XML response, you do not need to send it. The four supported GET requests are shown in section 3, they all will send you the same XML which confirms the current status, assuming you set the IP address correct and the password encoding.
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You can use an extension called Immediate IF (IIF) - should still be around for F2.5 I think.
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If you have a list of unsalted hashes stored in a compromised database (you just apply the hash algorithm to the password) then you can use well known lookups as lots of people use an easy to guess password there are lists of the hash you get for millions of common passwords (ie every word in the dictionary, football team names, people and place names etc)
You might not uncover every users password in the database with such dictionaries but you will get a lot and likely they used the same password on other sites too hence the issue so just a plain hash with any algorithm is not enough your only going one step beyond storing them as plain text.
If the site applies a salt to the password (typically append some unique data before / after the password) before hashing the these lookups will not work and so to compromise the 'hacker' would then need to use brute force methods which depending on the strength of the algorithm is hopefully going to take long enough to crack to make them not bother.
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Ah, that will explain an odd bug in my game too. Using hidden listboxes in games must be quite a common trick
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When I run an app the following two options are provided via a system icon on the tablet:
Stretch to fill screen
Zoom to fill screenWhile both work if set as default, changing in the middle of the app running leads to the app closing - this does not seem to be the case with other non-MMF apps so assume it a bug.
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Same result on a mobile - HTC Desire HD (Android 2.3.5)
Love how easy it is to just run on either device from MMF btw
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First off as this is my first post I managed to install runtime fine, and have been able to hook up tablet to run from the 'Build and Run' option in MMF2 fine
The following simple example is not working (compare when ran normally through MMF), I assume it is either the vector movement or the controller
Device: ASUS Transformer 10.1, Android 4.0.3
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Speed should always be zero or higher as it is a scalar value, while the angle provides the direction of travel - the same way you cant drive at -10kph in your car (but you can travel in reverse at 10kph!)
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I have a lacewing server running for public use:
Host: lacewing.gwerdy.co.uk
Port: 6121
Version: Windows/DLL (Build #17)
Channel listing: Yes
Blast: Yes -
It is because of the quotes used in your javascript - see Please login to see this link. which is corrected.
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There is no javascript in your test page?
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It is worth including a compatibility version number in the prefix too so if your game / app due to updates is no longer compatible with older released version of itself you can stop the versions interacting which often just leads to a bugs in either version.
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very intresting to hear you views fishnchips, I am sure CT will pay attention and look to improve some of these areas in the coming months.
Would the current functionaility limits from an MMF built game rule out bidding on one for you or just potentially lower the price?
Are there any other problems that games built in MMF and converted to Flash pose for you?
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I added the game to Mochi and there is a lot more people playing now so much greater chance of finding someone to play online.
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I was experiencing random problems on the klik farm server so moved in the opposite direction!
Main one appears to be sometimes peers in the channel will not see content from someone else in the channel (although others will).
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Villy has wrote a great Facebook article, I am sure he will post the link here but basically you can copy his template and need make only minor changes, you have have it up and running in minutes (almost!)
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Actually I think it is just placewing server, still checking.
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Yep and the exe gets to the same point so I assume it is not just Flash related.
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Can't seem to connect to a channel anymore, I get this from Flash:
Error #2044: Unhandled securityError:. text=Error #2048: Security sandbox violation: file:///D:/Gwerdy/EfftooOnline/game-source-code/EfftooFlash.swf cannot load data from aquadasoft.com:6121.
at Lacewing::Client()
at Extensions::CRunLacewing()
at Extensions::CExtLoad/loadRunObject()
at Extensions::CExtLoader/loadRunObject()
at Objects::CExtension()
at RunLoop::CRun/f_CreateObject()
at RunLoop::CRun/createFrameObjects()
at RunLoop::CRun/initRunLoop()
at Application::CRunApp/startTheFrame()
at Application::CRunApp/playApplication()