These are all features you can implement yourself using Fusion's already existing tools. The requests you have made are far too specific to be part of Fusion natively; You're literally asking Clickteam to make portions of your game for you - no thanks. I think we're all fans of Fusion's abstract tools that make pretty much anything possible.
Posts by izac
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Clickteam have been dangerously quiet about Fusion 3. Kind of digging their own grave really.. Sorry.
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What is Lacewing? In my games i use only the get object and created some scripts to communicate with my SQL database to do things like Leaderboards and Cloud saves.
Lacewing is a networking extension with which you can use to make online games. The network technology has implementations in both C++ and Python, making it possible to build servers in both of those languages.
The "Get" object you're referring to only makes HTTP requests from what I can remember.
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Is there anything that can be said about networking tools in Fusion 3? Currently we have Lacewing. Will Lacewing be ported to Fusion 3? Will there be networking extensions available in Fusion 3 and will there be implementations of the same technology stack in other languages, so that we can build servers and clients in those other languages?
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Welcome back Hordolur. Some things you might want to check out:
* The graphics and sound packs available from Please login to see this link.
* The Reactor, Clickteams Patreon: Please login to see this link. and Clickteam's associated Youtube channel: Please login to see this link.
* The tutorials at Please login to see this link. and the associated Clickteam's tutorial Youtube channel: Please login to see this link.In terms of potential places to post your games once you have made them The Daily Click is being updated more regularly these days: Please login to see this link. (Note: I'm a volunteer there)
It's such a shame that The Daily Click was left to die, it used to be so active. There isn't any other website to submit Click games to anymore
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Only selected people who are a patreon.
Well, I was planning on buying it when it became available as well as Fusion 3 when that becomes available. What are the chances of signing up and donating that $30 and getting access to the beta?
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So it's Tuesday. How do we gain access to the beta?
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Online functionality was discussed at one point, plans may or may not have changed since then.. but there are definitely better frameworks out there than Lacewing and CT are aware of them.
Whatever plans they have, provided I can write a server in many different languages then that's cool with me. Lacewing is implemented to both Python and C++.
Ideally, a client + server extension for F3 would be great, with implementations into the following languages to build servers: C#, C++, Java, Javascript and Python
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I know I have brought this up about a year ago but I would like to know if there is any information available yet about online multiplayer functions in Fusion 3, is there going to be an easier implemention online thing, the way to create a multiplayer in 2.5 is a pain in the arse right now. and probably the the reason no one ver created a great online multiplayer game.
We have Lacewing? What more could you want from a network extension in Fusion?
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I'm looking forward to all the possibilities Fusion 3 will have to offer.
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Hi all,
See the following image:
Please login to see this link.
I've been trying to find the most effecient way of achieving what you see in the image.
The problem being that there isn't an effecient way of drawing the user's field of view. The only two ways of doing it are to use the surface object and draw points and then a polygon or use active objects that appear/disappear when within the users field of view.
Is there any other method to visually achieving this that is more effecient? It's something I've been trying to do for a long while now while achieving the best FPS possible, but the best FPS I can achieve even on a high end Intel processor is around 300-400 FPS. This sounds like a lot, but try building a big scale game around the idea and you'll struggle to achieve more than 30+ FPS on a lower end Intel processor.
Any ideas?
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You can vary the sound using frequency. Check the sample rate of your sound files, they'll most likely be: 11,000, 22,000 or 44,100. For example, if the sample rate of a particular sound you're playing is 44,100, and you set the frequency to 44,000, you'll slow the sound down ever so slightly. The lower you set the frequency away from the sound file's original sample rate will determine how slowly it is played back. The opposite happens if you raise it; it'll speed up.
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So I've heard Fusion 3 is on its way for this year.
There is a project I wish to rebuild using Fusion 3, specifically a network based game. It relies on Lacewing and a host built using Python 2 and Lacewing's Python implementation made by Mathias.
Is Lacewing going to be ported over to Fusion 3, and will I still be able to use the Python 2 Lacewing implementation? If not, will there be built in network capabilities with equal/better qualities compared to Lacewing, and will there be implementations of the protocol so it can be used in other languages, such as Python (most desirable for me) and perhaps maybe C#?
Many thanks
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I see. It seems like the "Users has left the computer" event only works as long as the application is in focus and the mouse is within the window.
I have made an example for you that does work except using the scroll wheel on the mouse when the app is not in focus.
The example is using the "Is Key Pressed Outside" extension that you can find in the extension manager.That's exactly what I was looking for, thanks! Who knew there was such an extension with such specific uses!
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In the Application Properties, under the Runtime tab, check "Run while minimized" and "Run while resizing".
It will still only work if the mouse cursor is within the window. This also applies to key strokes.
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Hi,
I want my application to test whether the user is inactive, even if the window is out of focus/minimized or hidden. Using the following code works great:
+ Always
- Counter = 0User Inactive for 5 Minutes
- Counter = 1But will only work if the window is in focus and the user's mouse cursor is within the application.
Thanks,
Isaac
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Just Google "how to list logged on user in windows" and you will find a number of articles and websites discussing different approaches depending on your needs.
There are ways to do it using command prompt, but specifically retrieving that information and manipulating it in Fusion.
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Is it possible to grab the list of currently logged on users on Windows?
Thanks,
Isaac
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Sent this thread to Phi on Discord, he'll probably see it.
Cheers dude!