Hi everyone,
I'll try to answer all the questions that were asked.
DannyC- Are offering these preset graphics which are kinda limited (even at 5000) anyone seriously or commercially developing games will create unique graphics and/or hire an artist so my question to you is; from a professional point of view why would I choose this over Spriter?
- From what I heard, Spriter is a program that helps you make animations. It actually complements the Indie Graphics Builder (which is currently not a program). My guess is when you buy Spriter you only get a few graphical assets to mess around with. With Indie graphics builder you get 5,000 minimum. The kickstart funding is only $1,850 and the buying price is only $79 for 5000+ graphics with a chance to reach 10,000 or 15,000. I would think it crazy anyone would pass this deal up. I was crazy for selling it royalty free at that price =0. With an artist you would have to pay him more than $79 dollars and he might get a percentage of game sales.
DannyC- My second question is, on the KB site it shows in the higher donation categories that you don't have to pay a renewal license, does that mean all packages below do? If this is true you will need to state this in your description as it doesn't state this and could be mis-leading.
- I'll fix this on the kickstart page in a bit to make it more clear. The problem I ran into, was schools and large business's wanted to buy my graphics then use if for all their classes/people. I ended up doing a license deal like yoyogames does with gamemaker. Otherwise, I was having a huge profit loss. Anyways, you buy the package, you get it without any fee's, subscription, or payments attached.
Redsquirrel- At the end of the day, if you do get a lot of people purchasing this pack then many games will look a like (thats not really your problem though!).
- The whole purpose of this pack was to eliminate this problem while supplying a huge amount of assets. You can see from the Alien Ship image and the weapons in the video the different amount of cool stuff you can make. Some people will make things that look completely different and some will make things that look alike, but there's no way to avoid that.
To Nivram- I like clickteam graphics so I don't see why people wouldn't want to use them
DannyC- why would I choose this over Sprite which is retailing for a hell of alot less and provides Indie developers the chance to create their own sprites, animations and graphics using custom-made art and will provide functionality for custom movement; all exported to a spritesheet format.
-Spriter, is a tool for making animated sprites for 2D games. I suggest you get Spriter, I'm going to get it. Spriter does not give you custom made art, animation, or sprites at all. A lot of people are going to buy Spriter then realize, "Hey, I don't know how to make graphics to animate". It only gives just enough graphics to mess with the program. Anyone who makes games needs a program like Spriter, or gimp, or Photoshop, otherwise you can't put your graphics together. Some game engines allow you to put things together directly in them.
The reason you should get "Indie Graphics Builder" is cause you can build unique graphics using thousands of parts. You can edit, stretch, or attach animations to these images. From my view there is nothing even close to comparing to the amount of help this will give game developers. If I was a new company, I could cough up $79 and have the graphics finished for my first 6 games. I can refer you if you want, to sites that sell a spinning gold coin for 1.99 or even a pack of 50 sprites for $50.00.
Don't miss this chance guys, it's going to be great! Anymore questions =)