Same here. My game on Google Play is giving me a regular income. I am now forced to either accept to loose it or rebuild the whole game with another engine. Not happy.
Posts by Tiny
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Unfortunately Google did not accept my update made with the patch due to the Play billing . Have no idea how to fix this.
This is their message:
"This app targets Android 14 or above and your current Play Billing Library version doesn't support Android 14. To target the latest Android version, please update your PBL version to either 5.2.1 or 6.0.1 and above." -
The patch might be blocked by your browser.
Check your download icon - it will show you there's an issue (it's not downloaded often enough). Click the 3 dots next to it and click keep (In Edge browser).
Thank you so much for the suggestion about the browser, got the file now. 😊
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Here is a Please login to see this link. for the stand-alone version of Fusion (if you guys can test it we'll push it to Steam too). It should fix the Play Core library warnings.
If any issue, you can reinstall the Please login to see this link. of the Android runtime for the build 295.10.Nothing happens when I click the "quick patch" link. Where can I download the fix for the Google changes that must be fixed before August 31?
Forgive me for being a bitching pain BUT: it is getting a bit tiresome to have to push, ask, beg for the Android extension to be up to date with the Google requirements every time it changes. Why? We paid for it once and we have good apps/games that brings income.
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The current beta version seems OK, unless you use Play Sample File on Android. We've released ourselves several games with this beta version. Fusion beta versions are often close to release versions especially when several beta versions have been released already for the current major build (do not confuse beta versions of a product that is released for a long time with beta versions of a new product).
Also even release versions have bugs: in any case you must test your game and make sure it works when you use a new version of the software, even if it was made with a release version. Plus if you test your game with the beta versions of Fusion you are sure that it will work with the next release version, otherwise you run the risk the release version will have an undiscovered issue that prevents your game from working. Just my 2 cents.
AFAIK a single problem has been reported with the latest beta version, as mentioned above Play Sample File doesn't work on some versions of Android, otherwise it seems OK and should be released as public version on Monday.
Thank you Yves!
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If you are busy, you can back up your project then use the beta version.
Clickteam usually is not that fast.Again, I am not using a beta version to update a successful game! This may be ok for hobby game makers but when it's a source of income it is not ok.
The current big project that was started in Fusion has now been moved to another engine because this is not acceptable. Sad but true.
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Or do we say goodbye to our existing games on Google Play?
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It may help to request additional time
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Thank you!!! You saved me! Hopefully the 295 version will be in release mode until then.
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I would recommend to test your game on beta version of Fusion because I don't think it will come out as stable any time soon, they usually take time to make sure it's stable enough.
I can not update an existing and working game with several thousand daily users using a beta game engine! A program in beta means issues and bugs not solved yet. it is against all logic sense.
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ClickFusion has no option for android 13
when I want to choose the target android, it only goes up to android 12.How can I have android 13 on the clickfusion list?
Yes, I noticed this also and I am not comfortable uploading a game update to Google Play using a beta version of Fusion.
Google says: "Update your target API level by 31 August 2023 to release updates to your app", so when is the Fusion 295 available as a release version?
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Ah, sorry I assumed index 0 for the array and not index 1 - the loop would have been terminating early since it was trying to find a value that didn't exist and would return 0
changing every instance of 'loopindex("check_empty")' to 'loopindex("check_empty")+1' should fix it
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(I had to remove the binary data for it to work on my computer since I didn't have the local file)
Thank you! Works perfectly now.
I should have been able to figure that one out myself but brain is not what it used to be. -
I have tested the loop solution but am still doing something wrong because I can not "catch" which loop the loop stopped at. I need the number so I can place object at the correct place and save to that slot in the array.
Tried so far.
1. Added it to my own project with the condition but could not retrieve the loop number.
2. Made a new test app where I did it exactly as your example but still no go.
3. Tested with no condition and then I would get the end loop number. So at least the loop is looping.Here is the test app. Load slots in the array with the button first to fill slots. Slot #3 is 0.
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The 'on each' condition is for the regular 'for each' loop, i.e. If you have multiple array objects and you wanted to loop through each instance of array objects themself and scope them individually
A regular fast loop should let you loop through an array, then you can stop the loop when it finds an empty slot. Something like this might be what you're after:
Thank you so much for explaining it. I appreciate it a lot.
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How do I use the condition "on each" which arrays have?
I want to search and find an emptly "slot" if available, and it seems this condition would be it. But how? There is no info in the help files (or I am looking in the wrong place).
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this will be available next beta 295
Ok. Thank you.
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From November 2023 apps are required to use Billing Library version 5 or newer. Is this included in Fusion 294.14 or will there be an update?
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AFAIK global & behaviour are copied to frame events by given order when building. So, in theory it shouldn't slow down much as it is transparent to runtime.
But I do have experienced slow down when building back to 2019, on a 6-gen i5 notebook.
Thank you, very good to know.
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I need to start the keeping of time in my project and it would be a good thing if I can do it all as global events and global variables and strings. Am not sure how many lines of code it would end up as but for example say 100 lines. Would this slow down the game a lot on Android you think?
Any suggestions and advice much appreciated.
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Yes, this will do too.
I will check to see if I can do something with this.
Great. Keep me posted.