There is the OpenCV extension that can be further developed (and bugfixed:), and maybe something like the following:
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I don't know if the source was ever published, though.
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Open a TicketThere is the OpenCV extension that can be further developed (and bugfixed:), and maybe something like the following:
Please login to see this link.
I don't know if the source was ever published, though.
Please login to see this link.
Please login to see this link.
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So, is each model or world added by a separate instance of another extension?
Hi, so sorry... I didn't understand the purpose of this extension.
Screenshots, maybe?
Ok. This is a good idea!
how about a screenshot? What's a superbar?
UrbanMonk, this would be easier (and more flexible) to implement in an extension, I think.
One should send complimentary full-versions to magazines and (maybe) email links to game sites, I think...
Is this for showing ... tables? In general?
Can you make a more sensible mockup? I can imagine for myself what it could be used for, but what would YOU use it for? (curious)
Great specification btw
Yes, this is correct, I'm just saying that I can't REMOVE the Lamp object, just keeping the Lamp sheet
On the other hand, adding functionality to manually draw a lamp won't hurt.
Hi,
Yes, it's like the overlay object in many respects, only that you can create lamps to draw circles directly
This extension (suite?) is meant for the newbies, that's why I press the separating of the extensions... But I'll try to make some alpha stuff and also maybe release the source code.
Oh right. You mean a replenishing fog of war.
I think it's a bit out of scope of a LAMP extension.
BTW, I hope you don't have too many lamps in your game, as it would be memory consuming just as you stated.
I'd recommend maybe 5-10 in order to have good speed.
Can graphic cards really apply ANY resolution? I really doubt this!...
DizzyDoo: The easiest and I think most powerful way of enabling alpha channels, is to make the Lamp Sheet extension load a PNG image that is blitted on screen, and not a color, maybe... and also add alpha support in the color that is filled as well. Good suggestion.
Also, enabling the alpha channel would allow for lamp color.
Fanotherpg: I've thought about the ability to change shape, but how would one specify a shape? Polygon, number of edges? Dot matrix (please no)?
Regarding Lamp room, I didn't understand what you meant, please specify... Is it not possible to do through making the Lamp Sheet use a grey semi-transparent color? (not possible now though)
Hi,
I know I've been away, just working and stressing out, and between that I try to also relax.
Here is a small extension which goes out to all newbies.
Actually, there are two extensions:
* Please login to see this picture. Lamp Extension
* Please login to see this picture. Lamp sheet extension
One lamp sheet needs to be put in the frame for the lamps to have any effect.
When done this, you can easily place several lamps:
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And this is the effect:
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Here is the link to the extensions:
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And this is the link to the extension INCLUDING an example of Risky Waters, night edition (including EXE and extension MFX files):
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Please note that the extension is still in a very early stage, so I can use feedback.
This would be nice to have in an object by its own.
Also, if someone does want to complain about making OT posts, making a PM wont make the complaint itself become OT.
very nice idea.
Almightyzentaco (Fusion 2.5 Tutorials)
Captain Quail (Firefly Tutorials)