Posts by olltwit

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    Many thanks for your reply Janette5. I just have Admob advertising. I have tried your suggestions but I either cannot build the app because of "errors with gradle" or I don't have the correct Android studio options etc., etc., and when I do successfully build the apk, Google rejects it because of all kinds of ridiculous requirements that I lose the will to live in trying to comply with. Now I'm retired there are much better and less stressful things I want to do than struggle with Google's lies and deceit.

    The apps I have make a little bit of passive income, which now is slowly diminishing and will end soon once they become totally non compliant. I should really cheerfully accept this and move on :)

    Hi,
    I am looking for someone who has apk's successfully added in Google Play.

    I've been on Google Play with my apps for some years but it's an increasing headache to comply with all the latest requirements.

    Can anyone help me to make my apk compliant? Perhaps build an apk from my mfa file using my key? I'm willing to pay.

    Since August 1st in the UK you get the Error shown below on uploading an apk

    Latest Error using build 292.11 with 29 and 9 target
    This release is not compliant with the Google Play 64-bit requirement
    The following APKs or App Bundles are available to 64-bit devices, but they only have 32-bit native code: 5.

    Include 64-bit and 32-bit native code in your app. Use the Android App Bundle publishing format to automatically ensure that each device architecture receives only the native code it needs.

    I can build an app bundle but get stuck with the Google App signing. Is there an 'idiots guide' on how to produce and submit signing keys/certificates ?

    Built apk with 292.11 and still receive this error on Google Play

    Error
    This release is not compliant with the Google Play 64-bit requirement
    The following APKs or App Bundles are available to 64-bit devices, but they only have 32-bit native code: 5.

    Include 64-bit and 32-bit native code in your app. Use the Android App Bundle publishing format to automatically ensure that each device architecture receives only the native code it needs. This avoids increasing the overall size of your app. Learn

    Unfortunately I get the same message but my date for here in the UK is:

    From August 1, 2019 all releases must be compliant with the Google Play 64-bit requirement.

    So I just get a big red error message and you cannot 'roll out' the apk.

    I uploaded apk's in July with the latest updates of Fusion etc., and it said they were 64 bit compliant so didn't think anymore of it. I didn't get a message saying they were not compliant with the 'Google 64 bit requirement'. So typical Google have moved the goal posts again.

    Plus Google is so hypocritical about the size of your app when mine are 1.5 or 2 MB and they're bloatware consumes most of Android's drive space.

    Of course the reason they are targeting independant developers is they don't want us anymore unless we're making a decent amount for them. With the rubbish GDPR laws that Europe has now, which incidentally do not protect the user in any way, Google now wants only software companies and big independant names so they can push any data law suits onto them.

    So can anyone help with the app bundles certificate/keystore how to?

    Thanks for the above. Unfortunately I've downloaded Visual Studio Community 2017 and it says my sln file is not supported. Under VS Community 2015 I don't get the open folder option only open file plus I cannot figure out how to debug or build. I just want to build a UWP package from my Fusion sln file. What Visual Studio program should I be using as the one in the video is not the same as VS 2015/2017?

    Yes I understood that too but all I can tell you is that Admob ads are showing up on my Amazon Fire tablet in my apps enhanced with Ogury.

    However, I've never clicked on any of the ads so maybe that doesn't work.

    Maybe you or someone could try one and see.

    Monte Carlo Solitaire has an Admob interstitial after you click continue and a banner on the main titles page. The Ogury ad is a pre-roll.

    Please login to see this link.

    After a lot of trial and error work, I've finally found a workaround that shows Admob ads on Amazon Fire tablets and phones. So if it helps others who have the same problem, here's what I discovered:

    My app downloads on Amazon went from a few hundred a month to single figures when updating them with target API 8.0 (new minimum now required by Google Play).

    Targeting API 26 (8.0) - Fire tablets and phones use a much lower API so the apps don't work and don't even show as available to those phones and tablets. I targeted 2.3 although under 5 should work. Apps still crashed when Admob ad requested.

    Using the process at Please login to see this link. (the old Flash Game Licence guys) I wrapped my apps with Ogury ads as a pre-roll no code required.

    Now the apps work on my Amazon Fire tablet and show the Admob adverts inside.

    I tried wrapping with Amazon ads but the apps still crashed when reaching an Admob request.

    Hope that's of help to someone :)

    I just bought an Amazon Fire 7 Tablet to check my apps on Amazon. Admob adverts do not show on this 7th generation tablet and often just crash the app. Some older apps of mine, not updated in the last year or so, do sometimes still show ads.

    Is an Amazon Ads object possible?

    I'm sure all Amazon devices will show their own ads. I'd be very happy to pay for such an object.

    News about factors influencing Android Apps :

    Please login to see this link.

    The only change I know is the June 29th information in the linked blog.

    'Over the last year, we've been enhancing our search and discovery algorithms' consideration of app quality and user engagement. This means that apps and games that have high retention rates, low crash rates, low uninstalls, and many other factors, are recommended more often.'

    Some individual developers in Korea are talking this change seriously.
    Some types of games are said to be seriously impacted by player accessibility after this change.

    Very interesting, I didn't know this, many thanks.

    My Admob Android App revenue has been dropping quite dramatically in the past few months and I've been concentrating solely on the fault being mine e.g. I've been trying to improving quality, trying different wordings in Google Play etc., etc.

    I was wondering if there are any other factors influencing Android Apps and the drop in Ad revenue currently or is it just me. So I was wondering if anyone can recommend any App News magazines to find out what the current trends are e.g. have Android apps/games reached their peak and are on the way down, has GDPR had an effect etc.

    Any advice would be greatly appreciated.