"Ping" is gone forever? =(
I was using that SO much... =/
Posts by Blood_Wist
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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I miss a GetIP function as well... =(
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Thanks Jamie!
Now, what about a handler "Is in channel"? (like the "Is connected" and "Have name" handlers)
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Since I didn't find anything specific to this... The only way that I can send a text message to all connected players from "Lacewing Server" extention is by looping? I was looking for something similar to "Send to Everyone" from Moo.
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May the links get fixed please? I missed this update and I like to keep the track of the patchers.
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So... MMF3 future function ftw? =P
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Yeah... I though to do that way but I can't. There's other players on the game when they would jump all togheter ~~ haha! =(
Make my own jump logic? x.x
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Don't tell me this is impossible... =/
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Well I found some crap solution for this... Not pro enought... haha
When the bullet collides, it shoots (using he same direction of the bullet) a 1x1 pixel "invisible secondary bullet" responsable for the creation of the debris objects at the same style as Jaffob did. It's more like a desperate way to make it work then a real solution... =/Had any ideas Jaffob?
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"Please press a key"
What about that? I tried that before hehe... =P
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Oh yeah... "here comes a new challenger!"
The question is simple... Not using the PMO, how to make the object to use the Jump function of Platform Movement using Mouse buttons?
Wish there was a Movement > Jump =D
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For me, the solution seens like what I wanted on the beggining of the topic: get the coordinates of the collision =P
I will try to add enought pixels accordling to the direction of the "bullet" and see if this works (of course, in 1 event only, ha!).
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Nice job Jaffob! It really gets very close to the objective but, at my project, I don't shoot anything smaller then 5x5 ~~ haha So in this case, this logic won't work 100%. Btw, I modified the "Replace RGB" with "Replace Color" because wasn't working for me with the first.
Here goes the example modified (Please login to see this link.)
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Btw, the ball movement isn't problematic to me hehe, I have it done already. =D The main and unique problem for me is colouring the "pieces" of the terrain with the same color of the terrain that got hit.
But thanks both, I "kinda" got both ideas... Just need to see some code lines to make it done, if possible.
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This sounds pretty interesting to me, but also, complex. Sorry for asking but, may I have a small .mfa example? I can take care of the rest. =) And thanks for the help!
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Wassup? ~~
I'm using the Surface Object for my game terrain and I have the following problem. After the ground is destroyed by a bullet, for example, I want that "pieces" of the terrain to fly all over the place. The problem is that these pieces must have the same color as the terrain (green, brown, gray...). I could manage to do that when the bullet travels in a vertical line from up to down but not when it comes from different directions or trajectories. Anyone knows how to do this? -
Dunno if anyone have a better example but I would like to share mine...
It works nicelly but the ActiveX Control I used is a "trial" =/ ... Might give some ppl new ideas though... =DEnjoy!
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List View object have some simple and usefull functions missing:
- "Get Column Title" on the Actions of the Event Editor.
- "Get Line X" with 'Text Search' function.
- "Set/Edit Identifier" when inserting/editing a Line. -
I wanted to know if anyone knows a better way to do the attached file logic.
It consists in determine wich Team "won" the match by picking the "alive" objects from that team when all other members of the others teams had "die" using a single Object only.
The logic I created seens pretty complex and there's too many objects, I belive there's an easier and generic way to do this.
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Well if you could, would be awesome! =D
I don't think will be THAT hard, unless you want to calculate "leap year" stuff... but will help a lot of ppl and turn things even easier =)