Thanks Eliyahu that worked. Sorry about the confusion in my first post I made the mistake of assuming that you knew how "A" was being inputed. Thanks again for the help as I would have never thought of that.
Posts by Rick
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Thanks for your quick response.
Eliyahu – I tried what you said and am still getting the same results. I changed where I had +1 to +1.0, -1 to -1.0 and /100 to /100.0Nivram – In a nut shell I have 3 values which are all going to be values that contain decimals.
Value “A” is an Edit box that the user will type in a number
Value “B” is the highest the number can be and still be correct
Value “C” is the lowest the number can be and still be correctI am using compare two general values. Is there something I have to do to the edit box? I did try this and still got the same results.
Compare two general values:
Edit Value( "Drop Loss Ans 1" )*1.0
Greater
value( "Drop Loss HC 1" )Thanks,
Rick -
Hello everyone,
Here is what I am trying to do.
I need to check if value “A” which lets say is 5.45 falls between value “B” 6.45 and Value “C” 4.45 if it does than “A” is correct and the Color changes to Green, if it is incorrect the color changes to Red. Keep in mind that A, B, and C are all variables.
“A” is user input answer
“B” HC1 [color:#FF0000]6.45[/color]
HC1 = value( "Drop Loss 1" )+1 [color:#FF0000]5.45 + 1= 6.45[/color]
Drop Loss 1 = Str$(value( "Footage Counter Drop" )*4.66/100)[color:#FF0000]117 * 4.66 /100 = 5.45[/color]“C” LC1 [color:#FF0000]4.45[/color]
LC1 = value( "Drop Loss 1" )-1 [color:#FF0000]5.45 - 1= 4.45[/color]
Drop Loss 1 = Str$(value( "Footage Counter Drop" )*4.66/100) [color:#FF0000]117 * 4.66 /100 = 5.45[/color]What I have tried is:
A <= B and A<= C Change Color to green
A > B or A < C Change color to red
The issue I am running across is that it don’t seam to take in to account the Decimal places. It will mark the answer correct from 4 – 6.99 I need it to be wrong at 6.46 and above and at 4.44 and below.
Can someone out there please help me with this?
Thanks, Rick
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Thank You Mojofltr, That was about 90% of what I was looking for and the other 10% I can edit to my needs. Again Thank You for the Information and the Quick response.
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Hello,
What I want to do is move a car along a Figure 8 path. The car’s movement will be determined by the roll of the dice and there are 12 movement points along the path. I want the car to be able to keep going around the path even if when it cross the finish line, an Example will be if the car is at point 8 and a roll of 6 appears then the car will move to point 2 on the track. I have the Dice part down but I can’t seam to get the car to move correctly. When the car gets to the end of the path it does one of two things it either stops or reverses direction. Is there a way to make this work or a better way of achieving the same goal?
Thnks,
Rick -
I need some help on how to make a wheel spin. It starts spinning fast and slow down to a stop like on the game show Wheel of fortune.
Thanks,
Rick -
Thanks for all the help. I got it working
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Hello,
I need some help on making an object follow the mouse pointer.
I want to be able to left click on an object and it will follow the mouse pointer. Upon a second left click or right click of the mouse it will stop following the mouse pointer.
Thanks,
Rick
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Thanks foe the help. However, I must be doing something wrong. I get a syntax error when on the Counter mod 2=1 part. I am going to Insert > Compare the counter value > Clicking on mod > and typing in 2=1.Am I doing this in the wrong place?
Thanks,
Rick -
What I'm tring to do is use a counter and when the counter = 1,5 7,9 then 1 of 3 diamonds appears and if that the first diamond is visible the 2nd diamond appears, if the 1st and 2nd diamonds are vivible, the 3rd diamond appears. I think this can be done using 2 counter and 21 lines of conditions. I'm just looking for any easier more streamline way of doing it.
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You could use the "Check for mouse pointer in zone" Condition and put the zone boe over your exit circle. I find at times that works better then "check for mouse pointer over object"
Sorry I didn't read your post all the way...about mouse pointer in zone
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Thanks David, That helped out a lot. I got it working
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How can I have the user input at the start of game how long the game will last and then to see the time tick down in the game.
Thanks,
Rick
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Thanks for your response Ravenius. I figured it out it actually was kind of easy. This is what I came up with.
Under hiscore Choose : insert hiscore, For score choose player1 score, and for player choose player1 name -
Need some help on movement. I have a baseball diamond; I want to be able to click on a player than a base the player goes to the base. Example player is at home plate I click on him and then click on Third Base and the player will got to 1st Base than 2nd base and finally stop at 3rd base. I was thinking of using path movement with nodes. Is this a good way to perform this task or are there easier ways. I’m also not to sure on how to use the movement.
Thanks,
Rick -
Yet another question. Player 1 enters there name at the start of the game. Is there a way in which at the end of the game the players name and score will automaticaly be entered in to the highscore tabel. Looking for an automated process without having the player type in their name.
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Thanks Popcorn that was what I was looking for. Works great.
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Is there anyway to zoom in string text from the center of the screen? I thought that presentation movement would do it but it only does Fly in from top, bottom, left, and right.
Rick
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Is it Possible to pull information from an excel file. If it can be done what is the best way to do it.
Thanks,
Rick
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First Thank You so mutch for your all help so far.
Ok, I kind of understand how to load the .ini file into String Parser 2. However, I still can’t figure out how to have the input text ( I am using an edit box for Text input) be compared to what is in String Parser and then a action to happen based on the outcome exp. A cover picture to be removed to revile a match or an X to be displayed for no match.