no love for keyboard events on iOS?
Posts by knpmaster
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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This is a really, really hard puzzle game. Using laser guns, mirrors, and bombs, you must hit the target twice in each level. Be careful, though! One false move can prevent you from ever completing the level! This game will really get your mind racing. The game automatically saves your progress so you can continue later if you get too frustrated.
Locally, 18 hard as nails levels will keep you busy for hours.
This game also features an Online Level Database with hundreds of levels! You can connect to the Laser Frenzy Online Level Database to build, create, and play your own Laser Frenzy levels and share them with the rest of the world for a lifetime of Laser Frenzy Puzzle Mayhem!
Don't miss out on this treasure, hours of entertainment await you inside Laser Frenzy!
Available in the iTunes AppStore:
Please login to see this link.More Information:
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So I own an iCade bluetooth controller, and I want to get it to work with my games:
Please login to see this link.Correct me if I am wrong, but none of the keyboard events trigger and they are disabled when building to iOS.
Looking at this reference guide:
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Please login to see this link.You should open the keyboard events to trigger in iOS so we can integrate these bluetooth controllers!
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Was just testing the new iOS build 257.6
Button Object:
Bitmap Push Buttons do not size correctly with the application re-size to fit the screen. In the previous build they did and it worked perfect!
Now the buttons stay at a 1:1 size while the rest of the graphics re-size to fill the screen, making the buttons seen tiny.Incorrect:
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Please login to see this link.This is a bug in my opinion.
This is how it should look:
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Beta 14:
Using the Build and Run option on a HTML Project: Laser Frenzy
I get these 2 errors:
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Please login to see this link.Notes:
Game is crashed. Black screen, can only see the 1 bitmap button.
I can hear the music, but it doesn't loop.
Bitmap Button draws outside the html game, don't know if that is because of the crash? -
Laser Frenzy Crash
HTML 5 Project BuildPlease login to see this link.
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Beta 12 Bugs:
Laser Frenzy crashes:
Please login to see this link.Google Chrome and Firefox both do the same thing.
same MFA as before.
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My Game "Laser Frenzy" is nearly finished and is working well with html5.
Laser Frenzy is a puzzle game that features 18 local levels as well as an online level database feature. Users can create, submit, and share levels between themselves. I plan to release this in parallel with iOS and HTML5 once RC 1 is here. Obviously this would showcase MMF's ability interact with content online (via "get object", php, and databases). Not to mention true cross platform gaming~!
I would love it if you used Laser Frenzy to promote the html5 exporter. I'll be sure to send you a copy for consideration as soon as I get it finished. You can view what is currently built on my html5 bug thread: Please login to see this link.
I will update the game link on my site periodically with new versions until it's finished.
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Beta 11 Bugs:
Francois, you already have the mfa for this. I rebuilt it and was testing. All of these bugs exist in the current mfa.
Laser Frenzy:
Please login to see this link.Bug 1:
Layering Problems with Strings and Active Objects, Strings are always behind actives no matter what.
note: go to the "online level database" option and view the listBug 2:
Buttons get stuck in weird positions. "pressed in", and the associated actions don't trigger.
note: you need to sign up for a log in for TGP, sign in, and try to create a level. Press the edit button to bring up the menu. notice how sometimes it gets stuck and doesn't function right.Bug 3:
Buttons do no scroll correctly with the frame.
note: go to the "online level database" option and view the list, press the big button to scroll the screenBug 4:
When pressing and holding down the mouse, if you mouse over and out of a button, the mouse holding down will let go and not trigger "repeat while mouse down" conditions. -
html beta 11
sound testbug:
if we specify to play a sound on that channel, it will take over the sound even when it should not.exe version:
playing the sound on channel 5 just fails, like it should since there is an uninteruptable sound
Please login to see this link.html5:
the uninteruptable sound is stopped and the new sound, even tho regular, takes it's spot. this is incorrect
Please login to see this link.note: uninteruptable sound (music) is playing on channel 5
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Beta 9 Bug Report:
Hello. I hope everyone has a creative and productive 2013.
I have just thoroughly tested building some of my games using the html5 beta 9.
I am pleased to see the progress! Things are running a lot smoother, however there are still some issues.Francois, I have private messaged you with the mfa files.
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Diver Dan:BUG 1:
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Call to php file breaks. Permissioning issue? Please correct me if I have done something wrong regarding “get object” communication. Does the php file have to be in the same directory as the running program?We get signal:
XMLHttpRequest cannot load “url”. Origin “url” is not allowed by Access-Control-Allow-Origin.Screenshot:
Please login to see this link.BUG 2:
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You cannot click on an object? Odd, doesn’t seem to work the way I have it.We get signal:
Uncaught TypeError: Object #<uf> has no method ‘preventDefault’Screenshot:
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Space Shooter: “Alien Gunner: Full Assault:”
We have the same problems with “get object” permissions throughout games that use the login feature. Those are omitted from now on.BUG 3:
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Game crashes on the title screen.We get signal:
Uncaught TypeError: Object #<uf> has no method ‘preventDefault’
We get many of them. When I hover the mouse over the broken app the number shoots up really fast. Seems to be the same mouse click error from Diver Dan?Screenshot
Please login to see this link.Good News: I built the game on just the “game” frame and it runs rather well. Have a play:
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Duce Man 2Please login to see this link.
Great news: This game runs to completion, submits it’s score though “get object” and php and all.BUG 4?
Interesting the “get object” seems to throw the same error:
Screenshot:
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However the score did submit properly so the “get object” at least sent the data, I am unsure if can return the data. Why does it throw that error?------------------------------------------------------------
Laser FrenzyGood news: Things seem to run OK ( on the title screen at least), however that pesky “click” bug stops me from navigating.
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BUG 5 (2 continued)
Same issues with clicking on the object and the condition not working.------------------------------------------------------------
Platform RPG (the complex beast)Please login to see this link.
The game seems to kinda run? I can hear the sound effects playing in the background when I jump and slice. However I get white screens on both FireFox and Chrome. From the timing of the sound effects it sounds like Chrome runs the program faster.
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Alien Gunner 2Please login to see this link.
Same two bugs exist from previous report.
BUG 6:
“Game crashes when collecting a certain powerup. (use keyboard key "T" to spawn powerup in-game)”Screenshot:
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BUG 7:
“Sounds aren't uninterrupted when played on a specific channel. (Music stops)” -
Beta 6 BUG:
DuceMan2: Please login to see this link.
-Graphics don't load in Google Chrome. game still plays and you can hear sound.
-Loads and works in firefox, however it crashes during gameplay. -
Joust 2 works great, besides some sound issues.
Beta 5 Bugs:
Francois, for all of the bugs reported I have sent you the location of the .mfa file.DuceMan2 - Please login to see this link.
Game crashes when jumping frames from title screen to next screen.Alien Gunner 2 - Please login to see this link.
Game crashes when collecting a certain powerup. (use keyboard key "T" to spawn powerup in-game)
Sounds aren't uninterrupted when played on a specific channel. (Music stops)Platform RPG - Please login to see this link.
Game gets very very poor performance. 0-5 frames per second.
Things don't quite seem to work right? You'll see character faces flickering when they shouldn't be. Can't really play it due to speed.Diver Dan - Please login to see this link.
Game crashes on login screen, doesn't show graphics. -
Ah great! Was waiting for this. Can't wait to get home from work to test.
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Feature Request: Keep Selected Location when Sorting by Object in Event Editor
Say I click and highlight a location on the event editor grid. When I click on the object button at the top of the editor to sort by that object, the selected location (event) should remain in the window no matter how the events get resorted.
This is particularly useful when you need to get to a location in the event editor but don't remember exactly where it is. But you know "an objects animation gets set" or something, so you can sort by that object, highlight the event you want, and when you remove the sort you should be looking at the event you last highlighted pages down in the code. Currently your always put back the top of the editor every time you re-sort.
Thanks.
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Beta 4 Bug:
Game Crashes when run as html5. Builds without error.mfa: Please login to see this link.
compiled: Please login to see this link.
crash report: Please login to see this link. -
new link for SBB2: Please login to see this link.
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Of course! I was only noting that the problem still persists. I figured you didn't look at it yet.
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Beta 4:
Bug: Previous game doesn't buildSame error persists.
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Beta 3:
Bug: Previous game doesn't buildI tried loading up a previous game that I made, a rather simple game,
and there was an error when trying to build to html5.It compiles a bunch of the files, however never makes the .html file
and displays the error message: Please login to see this link.Francois, I have sent you a private message with the location of the mfa.