i may have found an issue with points
using a point that rotates with a bone nearly 360 degrees only seems to result in a 5-13 degree rotation within clickteam
Always -> PointAngle( "player spriter", "front hand" )
Posts by Mook06
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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thanks conceptgame, the video helped!
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Awesome work conceptgame, been a while since ive been here.
I may be missing something simple, is there a way to use a generated spritesheet from spriter as an active object? this seems like it would less fiddling compared to loading each part as separate frames, or is there a simple way to import all the images into an active object? -
whipped this up quickly, not exactly 1 line to randomize, hit spacebar to randomize the id's
Please login to see this attachment. -
just found a minor bug, i had my project saved so it wasnt a big deal.
1: had spriter set to load "c:/user/bla/bla/desktop/spriterfile.scml"
2: i lazily changed the filename to "spriterfile2.scml" - (i simply removed the full directory being lazy)
3: ctf2.5 had a hard crash, hehe -
hey great widget, im trying to load the extension up in Normal Fusion 2.5 (non Dev, non steam, not trial) and its not listed in the add object manager, also if i open some of the examples i get an error " cannot load extension CharImage.mfx" upon loading the file.
thanks
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thanks, good to know im not missing a totally obvious solution hehe, ill try you idea sometime today
btw i got the spriter software through the humble bundle, amazing little program keep it up!
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hey all, wanted to say great work on this extension, thanks a ton.
question: how are people handling animation changes?
im currently using a *Negated* [is animation playing (by name)] = ['animation that should be playing' alterable string], this is a bit of a cpu hog so i added in a 1/10th second delay, but this introduces an unwanted tiny delay..
i would simply use [while right arrow is pressed] -> change animation to [walk right] + Start animation, but this continually restarts the animation and thus stays on frame 1anyone have a clean simple solution to address this?
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ok i found a bit of a solution by using a single tester object that you can compare against, definitely not the slickest way of doing this
if anyone has a better solution feel free to post it, even if its just words examples not neededalso, why do strings not have Alt Values? i swear they used to have them
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I often get to a point in an app where i need some sort of object selection that stumps me, ill attach a mfa example
basically i want 2 of the same objects to hit each other, but only destroy the slower object, and possible add 1 to the score of the player who got the "kill"
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sounds great, looking forward to the update
one question; will the user defined collision mask for box2d support rotation? or will that require re-generation of the collision mask
great job with fusion2.5
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regarding the new physics movements:
is there a way to join 2 objects together to form a solid bond? i am attempting to work around the collision mask issues by building a car out of multiple squares or circles.
i managed to get a sort of fixed joint using Revolute joint, but the result was very "loose" if you know what i mean, the attached objects felt almost like rubbery, im looking for more of a solid feel.ill attach an example in a minute
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whoa ill have to try this tonight, i never checked this post after my reply, thanks Yves!
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dang, kinda seems odd as i swear i remember one of the older programs (Klik n Play?) having multiple internal "windows" open, i remember it being annoying haha, definitely one of those feature that can be a good or a bad thing depending on the person/workstation
would be a nice addition in a future patch
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hey i just got a multiple monitor setup and i can span mmf across both screens, but i cant seem to have both the event editor and the frame editor open at the same time side by side, wondering if anyone knows if / how i could do this, thanks
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this would actually be a cool feature to have, an option to recieve inputs without window focus / send commands to other windows, then we could make keyclone like programs
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awesome to see progress on HWA beta!
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3 days late , woot beta 3!
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nvm doesn't work, you need to specify what object with the select extension, cant do global
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if qualifiers are the problem has anyone tried instead using the select object extension and have alterable values set on each object to represent its "group"
ill go try and see how it works
(sorry yes this thread is a little old)