Heh, I have the same thing under work too. I haven't got that far tho...
Posts by Morrisey
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Yeah sorry, my bad. I had problems, not the link
Poinc was updated too IMO. DarkKiller put new version of it on here. Atleast I think it were updated as I downloaded that new version yesterday..
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Seems like it's STILL old build
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Atleast the version I got was 0.1.0. There isn't any changes on extension neither. Or did I just fail >:P
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Ok, my bad. Few times.
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Didn't found the issue about this (maybe there is) but the client doesn't inform that I have joined to the channel, but the server (executed with python) says I have joined to it. Bug?
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Python does some errors when I try to open it. Shoot. Some connection errors.
-Edit: reb00t helped.
:whistle: One more question: is that server.py that excatly "blank" server base which includes all features what OINC has at the moment? I know it's in alpha stage but I would like to handle this as soon as I can.
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So.. If I have understood correctly, I'm going to create my game-server using POINC... That's all I got. After all I prefer Python more than C++.
I'm using OINC on MMF2, and it's only client-side extension, so am I going to combine these two thingies together somehow? I create client with MMF2 and the server with Python? If this is the point, only problem is that I don't know how I create communication between this server and MMF2 application.
I can only tell me if I'm wrong about this, I'll just want to know if I have mislead myself or not.
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Oh, found that thing with MooClick, quite fun extension!
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So, the issue is this. Is it possible to show your own IP on screen so you won't need to look from internet for it. That would be fine for user that he could link it straight to you without looking it from elsewhere. This is for game hosting so you can just copy the address and link it to your friend.
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Phew, thanks for the advice, now I surely know that teh problem isn't in the code.
But I would like to know more about this different server system. I mean the server is coded with some more powerful and flexible language and MMF is used as clients UI and 2d-engine (which is very fine for my needs). So is there any known situtation where somebody uses server done by C++/C#/Java/Python/whatever? TCP is too slow (read, MooClick) for movement example, since the movement is needed to be done in real time.
And if you know something about these servers, can you tell about some already done libraries so you don' need to do the whole server from very beginning.. Playing with sockets and so on could be very eh.. fatal for a newb like me.
After all I'm sticking in MooClick for sure, want handle this perfectly so I know what the edges are.
Thanks for reading!
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well it's hard to know which are in use and which are not.. I tried 9799 (I put that randomly)
But if I put it simply.. I host server on port xxxx and I connect to that server? so it needs like 2 lines of code,one for client and one for server, that's what I have involved for now. I opened those ports in my firewall and I don't have a router so I really can't tell what's problem with this.
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then I just have this weird problem that I can't connect on server at all
thanks for your time
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No no no! I mean those servers, they are using own servers, not those in port 1203 (or are they). I would like to do same. Sorry for lack of information.
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Are Smiley House and those other "mmorpgs" using 1203, this is what I'm searching for.
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could you tell me how it's possible to create your own server. I have read some tutos and examples but they always use mooserver on port 1203. I'm bit confused about this, know the basics but don't know how to create your own server